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Implementation based on the book The Ray Tracer Challenge
The Ray Tracer Challenge
Basic raytracer written in Go
This project is a challenge based on the book The raytracer challenge of Jamis Buck. Its entirely written in Haskell too make it even more challenging. It combines functional programming with lineair algebra learned as part of my pre-master.
Python implementation of the ray tracer challenge book by Jamis Buck
Basic raytracer in C++20 while attempting to use modules
Yet another raytracer based on The Ray Tracer Challenge book
Implementation of the ray tracer challenge in python
My ScalaJS implementation of Jamis Buck's ray tracer challenge.