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Racing line optimization algorithm in python that uses Particle Swarm Optimization.
This is a project is about simplifying someone's experience of finding the fastest way around a racetrack and this project logs my attempt to use Unity and its Machine Learning Agents component to find the fastest line around a track while providing a sufficient simulation of a car.
An exciting educational series where we embark on a mission to discover the theoretical optimal Racing Lines for various tracks and circuits all around the globe.