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Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.
Assignment for Breda University
A CPU Rasterizer written in Rust between Block B and C during Y2 in BUas
CPU Ray Tracer - Year 1 - Block B - made with a modified version of an OpenGL and SDL2 template which can be found [here](https://www.3dgep.com/cpp-fast-track-2-template/)