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Free, easy, portable audio engine for games
Wonkey is a easy to learn, oriented object, modern and cross-platform programming language for creating cross-platform video games. Pull requests welcome! Join community https://discord.gg/awfuRtZay7
[Deprecated] VSCode BlitzMax Language Basics
A VS Code BlitzMax language extension, with a custom debug adapter and integrated LSP support
Monkey2 is a new programming language designed by Mark Sibly, creator of the ‘Blitz’ range of languages.
BlitzMax Language Server
GitHub Action that allows you to setup a specific BlitzMax NG version for later use
Vim plugin that provides syntax highlighting, indentation, error matching, Ctags, tagbar scopes and compiler options for BlitzMax
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:BlitzMax category for AI2001, containing BlitzMax programming language datasets
A repository for showcasing my knowledge of the BlitzMax programming language, and continuing to learn the language.
The BlitzMax programming language IDE submodule for SNU Programming Tools (2D Mode)
A Wonkey 2D/3D game engine starter project using SDL2 and ANGLE statically linked into a standalone executable.
MedievalDreams is a game application project im writing to play.
JA2 Open World Clone written in BlitzMax
An ad-hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. For BlitzMax!
First game I ever made. All done using BlitzMax
VSCode BlitzMax Debug Adapter