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Programmer-friendly framework for visual novels (VN) / text-based adventure games (AVG) on Unity
The cross-platform engine that aims to AVG/ADV, Galgame, Audiobooks.
🎮Scripting framework based on Unity for galgame/adventure game(AVG) development | 基于 Unity 的 Galgame/视觉小说游戏开发框架 | Unity ベースの美少女ゲーム/アドベンチャーゲーム開発のフレームワーク
A visual programming AVG engine / VM based on .NET
Scripting system for expressing AVG stories, a DSL for AVG.js
Flower is a dialog system which support the keywords format like KrKr engine in Unity.
Bypassing antivirus detection: old-school malware, new tricks
A dialog system which supported the keywords in KrKr engine in Unity.
lua framework for AVG games
Gamma distribution expected value.
Chi distribution expected value.
Fréchet distribution expected value.
Kumaraswamy's double bounded distribution expected value.
Weibull distribution expected value.
Calculate the arithmetic mean of a single-precision floating-point strided array, ignoring NaN values and using ordinary recursive summation with extended accumulation.
Calculate the arithmetic mean of a single-precision floating-point strided array.
Calculate the arithmetic mean of a single-precision floating-point strided array using an improved Kahan–Babuška algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array using a one-pass trial mean algorithm with pairwise summation.
Calculate the arithmetic mean of a single-precision floating-point strided array using a two-pass error correction algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array using Welford's algorithm.
Calculate the arithmetic mean of a single-precision floating-point strided array, ignoring NaN values.
Calculate the arithmetic mean of a single-precision floating-point strided array, ignoring NaN values and using ordinary recursive summation.
Calculate the arithmetic mean of a single-precision floating-point strided array, ignoring NaN values and using Welford's algorithm.