stephengold / jme3-utilities

Reusable code and assets for jMonkeyEngine games (code has New BSD license)

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Jme3-utilities Project

The Jme3-utilities Project contains Java packages and assets, developed for sgold's jMonkeyEngine projects, which might prove useful in similar projects.

It contains 4 subprojects:

  1. nifty: the jme3-utilities-nifty library for using NiftyGUI user interfaces with jMonkeyEngine
  2. x: the jme3-utilities-x library of experimental software
  3. moon-ccbysa: assets for a realistic Moon in SkyControl
  4. tests: demos, examples, and test software

The SkyControl library, formerly a subproject, is now a separate project at GitHub.

The textures subproject is now part ofthe SkyControl Project.

The jme3-utilities-heart library, formerly a subproject, is now Heart, a separate project at GitHub.

The jme3-utilities-debug library, formerly a subproject, is now part of the Heart Library.

The jme3-utilities-ui library, formerly a subproject, is now Acorus, a separate project at GitHub.

The Minie library, formerly a subproject, is now a separate project at GitHub.

The Wes library, formerly a subproject, is now a separate project at GitHub.

Complete source code (in Java) is provided under a 3-clause BSD license.

Contents of this document

How to build Jme3-utilities from source

  1. Install a Java Development Kit (JDK), if you don't already have one.
  2. Point the JAVA_HOME environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
  • using Bash or Zsh: export JAVA_HOME=" path to installation "
  • using Fish: set -g JAVA_HOME " path to installation "
  • using Windows Command Prompt: set JAVA_HOME=" path to installation "
  • using PowerShell: $env:JAVA_HOME = ' path to installation '
  1. Download and extract the Jme3-utilities source code from GitHub:
  • git clone https://github.com/stephengold/jme3-utilities.git
  • cd jme3-utilities
  • git checkout -b latest nifty-0.9.37
  1. Run the Gradle wrapper:
  • using Bash or Fish or PowerShell or Zsh: ./gradlew build
  • using Windows Command Prompt: .\gradlew build

After a successful build, Maven artifacts will be found in "*/build/libs".

You can install the artifacts to your local Maven repository:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew install
  • using Windows Command Prompt: .\gradlew install

You can restore the project to a pristine state:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew clean
  • using Windows Command Prompt: .\gradlew clean

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Downloads

Recent releases can be downloaded from GitHub.

Recent Maven artifacts (since nifty v0.9.18 and x v0.2.20) are available from MavenCentral: nifty and x.

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Conventions

Most package names begin with jme3utilities. Packages copied from jMonkeyEngine, however, retain their original names, which began with com.jme3.

The source code is compatible with JDK 7. The pre-built libraries are compatible with JDK 8.

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History

Since September 2015, the Jme3-utilities Project has been hosted at GitHub.

From November 2013 to September 2015, it was hosted at Google Code.

The evolution of each subproject is chronicled in its release notes:

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Acknowledgments

Like most projects, the Jme3-utilities Project builds on the work of many who have gone before. I therefore acknowledge the following software developers:

  • Paul Speed, for helpful insights which got me unstuck during debugging
  • Rémy Bouquet (aka "nehon") for many helpful insights
  • the creators of (and contributors to) the following software:

I am grateful to GitHub, Sonatype, JFrog, and Imgur for providing free hosting for this project and many other open-source projects.

I'm also grateful to my dear Holly, for keeping me sane.

If I've misattributed anything or left anyone out, please let me know, so I can correct the situation: sgold@sonic.net

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Reusable code and assets for jMonkeyEngine games (code has New BSD license)

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