stephengold / Garrett

A collection of camera controllers for JMonkeyEngine

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Garrett Project

The Garrett Project provides a collection of camera controllers for the jMonkeyEngine (JME) game engine.

It contains 2 sub-projects:

  1. GarrettLibrary: the Garrett runtime library
  2. GarrettExamples: example applications using the library

Complete source code (in Java) is provided under a 3-clause BSD license.

Contents of this document

Important features

  • AffixedCamera: affixes a camera to a rigid body at a specific offset. The controlled camera moves with the rigid body as it translates and rotates.

  • DynamicCamera: a physics-based, 6 degree-of-freedom camera controller. The controlled camera is enclosed in a spherical rigid body that prevents it from penetrating other bodies.

  • OrbitCamera: a physics-based, 4 degree-of-freedom camera controller. The controlled camera orbits a specified target, optionally clipping or jumping forward to maintain a clear line of sight in the target's CollisionSpace. A continuum of chasing behaviors is implemented.

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How to add Garrett to an existing project

Garrett Library comes pre-built as a single library that depends on Minie. However, the Minie dependency is intentionally omitted from Garrett's POM so developers can specify which Minie library should be used.

For projects built using Maven or Gradle, it is not sufficient to specify the dependency on the Garrett Library. You must also explicitly specify the Minie dependency. The following examples specify "+big3", but "+debug" or the default Minie library should also work.

Gradle-built projects

Add to the project’s "build.gradle" file:

repositories {
    mavenCentral()
}
dependencies {
    implementation 'com.github.stephengold:Garrett:0.5.3'
    implementation 'com.github.stephengold:Minie:7.8.1+big3'
}

For some older versions of Gradle, it's necessary to replace implementation with compile.

Maven-built projects

Add to the project’s "pom.xml" file:

<repositories>
  <repository>
    <id>mvnrepository</id>
    <url>https://repo1.maven.org/maven2/</url>
  </repository>
</repositories>

<dependency>
  <groupId>com.github.stephengold</groupId>
  <artifactId>Garrett</artifactId>
  <version>0.5.3</version>
</dependency>

<dependency>
  <groupId>com.github.stephengold</groupId>
  <artifactId>Minie</artifactId>
  <version>7.8.1+big3</version>
</dependency>

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How to build Garrett from source

  1. Install a Java Development Kit (JDK), if you don't already have one.
  2. Point the JAVA_HOME environment variable to your JDK installation: (In other words, set it to the path of a directory/folder containing a "bin" that contains a Java executable. That path might look something like "C:\Program Files\Eclipse Adoptium\jdk-17.0.3.7-hotspot" or "/usr/lib/jvm/java-17-openjdk-amd64/" or "/Library/Java/JavaVirtualMachines/zulu-17.jdk/Contents/Home" .)
  • using Bash or Zsh: export JAVA_HOME=" path to installation "
  • using Fish: set -g JAVA_HOME " path to installation "
  • using Windows Command Prompt: set JAVA_HOME=" path to installation "
  • using PowerShell: $env:JAVA_HOME = ' path to installation '
  1. Download and extract the Garrett source code from GitHub:
  • using Git:
    • git clone https://github.com/stephengold/Garrett.git
    • cd Garrett
    • git checkout -b latest 0.5.3
  • using a web browser:
    • browse to the latest release
    • follow the "Source code (zip)" link
    • save the ZIP file
    • extract the contents of the saved ZIP file
    • cd to the extracted directory/folder
  1. Run the Gradle wrapper:
  • using Bash or Fish or PowerShell or Zsh: ./gradlew build
  • using Windows Command Prompt: .\gradlew build

After a successful build, Maven artifacts will be found in "GarrettLibrary/build/libs".

You can install the artifacts to your local Maven repository:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew install
  • using Windows Command Prompt: .\gradlew install

You can restore the project to a pristine state:

  • using Bash or Fish or PowerShell or Zsh: ./gradlew clean
  • using Windows Command Prompt: .\gradlew clean

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Conventions

Library classes are in the com.github.stephengold.garrett package. Example classes are in the com.github.stephengold.garrett.examples package.

The source code and pre-built libraries are compatible with JDK 8.

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An overview of the example applications

Applications have been created to test and demonstrate certain features of Garrett. The following apps are found in the GarrettExamples sub-project:

HelloGarrett

A very simple example of how Garrett maps keys to input signals. Using AffixedCamera, the camera stays at a fixed offset from the red sphere.

  • "W" key, up-arrow key, equals key, plus key, or mouse wheel to zoom in
  • "S" key, down-arrow key, hyphen key, minus key, or mouse wheel to zoom out

HelloDynaCam

An example of a camera controlled by DynamicCamera.

  • move the mouse to rotate the camera in "point-to-look" mode
  • equals key, plus key, or mouse wheel to zoom in
  • hyphen key, minus key, or mouse wheel to zoom out
  • "W" key to move the camera forward
  • "S" key to move the camera backward
  • left-arrow key or "A" key to strafe left
  • right-arrow key or "D" key to strafe right
  • "Q" key to raise the camera along the world's Y axis
  • "Z" key to lower the camera along the world's Y axis
  • up-arrow key to move the camera upward in view coordinates
  • down-arrow key to move the camera downward in view coordinates
  • hold down the "G" key for "ghost mode", which temporarily disables physics
  • hold down the "R" key for "ram mode", which temporarily increase the mass
  • hold down the left shift key to tempararily disable point-to-look mode

HelloOrbitCam

An example of a camera controlled by OrbitCamera. The camera orbits the red ball, which is its target.

  • drag with the left mouse button (LMB) to orbit the ball on 2 axes
  • equals key, plus key, or mouse wheel to zoom in
  • hyphen key, minus key, or mouse wheel to zoom out
  • "W" key to move the camera forward (toward the ball)
  • "S" key to move the camera backward (away from the ball)
  • left-arrow key or "A" key to orbit left (counter-clockwise, seen from above)
  • right-arrow key or "D" key to orbit right (clockwise, seen from above)
  • "Q" key to orbit upward
  • "Z" key to orbit downward
  • hold down the "X" key for "X-ray mode", which temporarily ignores obstructions

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Acknowledgments

Like most projects, the Garrett Project builds on the work of many who have gone before. I therefore acknowledge the creators of (and contributors to) the following software:

  • the Checkstyle tool
  • the Git revision-control system and GitK commit viewer
  • the GitKraken client
  • the Firefox web browser
  • the Gradle build tool
  • the Java compiler, standard doclet, and runtime environment
  • jMonkeyEngine and the jME3 Software Development Kit
  • the Linux Mint operating system
  • LWJGL, the Lightweight Java Game Library
  • the Markdown document-conversion tool
  • the Meld visual merge tool
  • Microsoft Windows
  • the NetBeans integrated development environment

I am grateful to GitHub and Sonatype for providing free hosting for this project and many other open-source projects.

I'm also grateful to my dear Holly, for keeping me sane.

If I've misattributed anything or left anyone out, please let me know, so I can correct the situation: sgold@sonic.net

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A collection of camera controllers for JMonkeyEngine

License:BSD 3-Clause "New" or "Revised" License


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