Tianchen Xu's starred repositories
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
DirectML
DirectML is a high-performance, hardware-accelerated DirectX 12 library for machine learning. DirectML provides GPU acceleration for common machine learning tasks across a broad range of supported hardware and drivers, including all DirectX 12-capable GPUs from vendors such as AMD, Intel, NVIDIA, and Qualcomm.
vkd3d-proton
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
DirectX11-With-Windows-SDK
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
VulkanDemos
Some simple vulkan examples.
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
videoshader
Script-based real-time video processing technology for OpenGL/iOS
SakuraEngine-Old
Cross-Platform Game Engine
IceCrystal
一个基于OpenGL高效的数字地球解决方案
DXRVoxelizer
XUSGRayTracing-EZ sample on DirectX12: real-time voxelization making use of ray-tracing pipeline for easy solid voxelization.
OCLRadixSort
From book "Heterogeneous Computing with OpenCL"
SparseVolumeDXR
DirectX 12 sample: real-time rendering with a sparsely volumetric representation from a mesh by depth peeling OIT. The ray-traced shadow path is only enabled with the native DXR, while DXR fallback layer is not supported for this sample, since IgnoreHit() causes crash due with dxrfallbackcompiler anyway.
SuperResolution
DML super resolution exercise.
AdaptiveViscositySolver
Source code for "An Adaptive Variational Finite Difference Framework for Efficient Symmetric Octree Viscosity" (SIGGRAPH 2019)
cuda-convnet2
Automatically exported from code.google.com/p/cuda-convnet2