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GPUOpen-LibrariesAndSDKs
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V-EZ
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860
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40
Issues:
69
Forks:
70
GPUOpen-LibrariesAndSDKs/V-EZ Issues
Device::MapBuffer ignores offset param [fixed]
Updated
a year ago
V-EZ is unmaintained, what's next?
Updated
a year ago
Comments count
9
DescriptorPool leaks when exceeding m_maxSetsPerPool
Updated
a year ago
Comments count
2
UncompressedImageSubData fails to update the correct Z/depth of a 3d texture [fixed]
Updated
a year ago
Begin/EndRenderPass with CLEAR and STORE, but no draw calls won't actually clear and store [fixed]
Updated
a year ago
Comments count
1
If using multiple sets in a shader, they may be ordered incorrectly when creating a descriptor [fixed]
Updated
a year ago
Comments count
1
Divide by zero in compressed image subdata
Updated
2 years ago
Comments count
2
Incorrect cached pipeline as GraphicsState not copy safe
Updated
2 years ago
Pipeline barrier issue with srcAccessMask and srcStageMask
Updated
2 years ago
CmdClearAttachments no effect when no pipelines in renderpass
Updated
2 years ago
Incorrect index in StreamDecoder::CmdClearAttachments
Updated
2 years ago
How to clear screen? Bugs spotted.
Closed
6 years ago
Comments count
15
StreamEncoder::CmdEndRenderPass() wrong barriers bug
Closed
3 years ago
Comments count
1
"VEZ.h" has unknown type name errors?
Updated
4 years ago
Comments count
7
使用cmake编译vez出错
Updated
5 years ago
Subpasses example segfaults
Closed
5 years ago
Comments count
1
Validation error in shadow mapping sample
Updated
5 years ago
Comments count
1
'maxTransferBlocksY' not used in Device::CompressedImageSubData
Updated
5 years ago
Comments count
1
Documentation lacks compute pipeline invocation instruction
Updated
6 years ago
Macro produces non-portable functions
Updated
6 years ago
Comments count
1
Segmentation fault (sometimes) in vezCreateDevice!
Updated
6 years ago
Comments count
1
Installation instructions
Updated
6 years ago
Error While Building V-EZ
Closed
6 years ago
Comments count
7
Validation layer complains about vkCreateDescriptorPool's size count
Closed
6 years ago
Comments count
9
Why no comments?
Closed
6 years ago
Comments count
2
Instancing example?
Closed
6 years ago
Comments count
5
PipelineBarrier issue
Updated
6 years ago
vezImportVkImage
Closed
6 years ago
Comments count
2
Image layout issues
Closed
6 years ago
Comments count
2
How to draw indirect?
Closed
6 years ago
Comments count
1
Fragment shader seems not executed
Closed
6 years ago
Comments count
3
Don't force vertex data mapping.
Closed
6 years ago
Comments count
1
Setting dynamic states through pipeline states effectively does nothing
Closed
6 years ago
Comments count
2
Validation complain in vezCreateSwapchain with 1.1.82.1
Closed
6 years ago
Comments count
15
Incompatible render passes
Updated
6 years ago
Comments count
5
The Subpasses example caused system hang
Updated
6 years ago
Comments count
1
VR with Oculus SDK not possible with V-EZ
Closed
6 years ago
Comments count
1
Some samples use system("pause")
Closed
6 years ago
No support for VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
Closed
6 years ago
Comments count
1
Wrong loop condition in Device.cpp Line 779
Closed
6 years ago
Wrong .vecsize for matrices
Closed
6 years ago
Comments count
1
Add reflection support for individual ubo and ssbo members
Closed
6 years ago
Comments count
6
Provide an easier way to name and tag objects
Closed
6 years ago
Comments count
3
Error when binding textures with descriptor sets
Closed
6 years ago
Comments count
3
Disabling vsync does not work on surfaces who doesn't support immediate mode
Closed
6 years ago
Comments count
10
Specifying the format of shader resources
Closed
6 years ago
Comments count
3
Error in StreamDecoder.cpp Line 1017
Closed
6 years ago
Comments count
6
!!!! Binding subsequent buffers via "vezCmdBindBuffer" doesn't work
Closed
6 years ago
Comments count
4
Example code from V-EZ docs Part 2
Closed
6 years ago
Comments count
2
Using vezGetShaderModuleBinary causes "unresolved externals"
Closed
6 years ago
Comments count
1
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