Yiheng Zhang's starred repositories

LeetCodeAnimation

Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)

leetcode

LeetCode Solutions: A Record of My Problem Solving Journey.( leetcode题解,记录自己的leetcode解题之路。)

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leetcode

LeetCode Problems' Solutions

BullshitGenerator

Needs to generate some texts to test if my GUI rendering codes good or not. so I made this.

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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coost

A tiny boost library in C++11.

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LeetCode

:pencil2: LeetCode solutions in C++ 11 and Python3

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SJTUThesis

上海交通大学 LaTeX 论文模板 | Shanghai Jiao Tong University LaTeX Thesis Template

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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Falcor

Real-Time Rendering Framework

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ConvLSTM_pytorch

Implementation of Convolutional LSTM in PyTorch.

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RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

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fast-depth

ICRA 2019 "FastDepth: Fast Monocular Depth Estimation on Embedded Systems"

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proSR

Repository containing an independent implementation of the paper: "A Fully Progressive Approach to Single-Image Super-Resolution"

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ChameleonRT

An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)

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CBDNet

Code for "Toward Convolutional Blind Denoising of Real Photographs", CVPR 2019

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Quartz

Vulkan RTX path tracer with a declarative ES7-like scene description language.

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rtxON

Simple Vulkan raytracing tutorials

Language:C++License:MITStargazers:373Issues:16Issues:14

awesome-depth

A curated list of publication for depth estimation

skeleton-free-pose-transfer

[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters

Language:PythonLicense:NOASSERTIONStargazers:191Issues:6Issues:16

rendering-bib

My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.

tempoGAN

Source code for the SIGGRAPH paper "tempoGAN: A Temporally Coherent, Volumetric GAN for Super-resolution Fluid Flow"

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TailorNet_dataset

[CVPR 2020] Dataset of "TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style"

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BMFR-DXR-Denoiser

A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR

Language:C++License:BSD-3-ClauseStargazers:67Issues:6Issues:2

gpu-pathtracer

physically based path tracer on gpu

pytorch-recurrent-ae-siggraph17

Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://research.nvidia.com/publication/interactive-reconstruction-monte-carlo-image-sequences-using-recurrent-denoising

CUDAPathTracerRL

Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way

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fbksd

A Framework for Developing and Benchmarking Sampling and Denoising Algorithms for Monte Carlo Rendering

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