Yiheng Zhang's starred repositories
LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
BullshitGenerator
Needs to generate some texts to test if my GUI rendering codes good or not. so I made this.
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
SJTUThesis
上海交通大学 LaTeX 论文模板 | Shanghai Jiao Tong University LaTeX Thesis Template
ConvLSTM_pytorch
Implementation of Convolutional LSTM in PyTorch.
RayTracingInVulkan
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
fast-depth
ICRA 2019 "FastDepth: Fast Monocular Depth Estimation on Embedded Systems"
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
awesome-depth
A curated list of publication for depth estimation
skeleton-free-pose-transfer
[ECCV 2022] Skeleton-free Pose Transfer for Stylized 3D Characters
rendering-bib
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
TailorNet_dataset
[CVPR 2020] Dataset of "TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style"
BMFR-DXR-Denoiser
A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR
HallOfShame
Hall of Shame
gpu-pathtracer
physically based path tracer on gpu
pytorch-recurrent-ae-siggraph17
Pytorch implementation for 'Interactive Reconstruction of Monte Carlo Image Sequences using a Recurrent Denoising Autoencoder' , https://research.nvidia.com/publication/interactive-reconstruction-monte-carlo-image-sequences-using-recurrent-denoising
CUDAPathTracerRL
Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way