Stew Reive's starred repositories

notcurses

blingful character graphics/TUI library. definitely not curses.

Language:CLicense:NOASSERTIONStargazers:3323Issues:34Issues:2062

gzdoom

GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

Language:C++License:GPL-3.0Stargazers:2252Issues:109Issues:573

tvision

A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.

Language:C++License:NOASSERTIONStargazers:1882Issues:60Issues:87

dhewm3

dhewm 3 main repository

Language:C++License:GPL-3.0Stargazers:1725Issues:108Issues:437

DeepAA

make ASCII Art by Deep Learning

Language:PythonLicense:MITStargazers:1496Issues:40Issues:8

WinAPI-Fun

A collection of (relatively) harmless prank examples using the Windows API

AGZ

A circuit-level redesign of the Game Boy Advance, addressing many of the issues seen with the original GBA

License:NOASSERTIONStargazers:410Issues:24Issues:0

snake-asm

Tiny snake game written in x86_64 assembly for Linux

Language:AssemblyLicense:MITStargazers:257Issues:2Issues:3

240pTestSuite

A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.

Gigantua

Gigantua: Single Threaded - 2 Billion Moves/s Chess position enumerator

Language:C++Stargazers:106Issues:11Issues:0

kos

Kos programming language

Language:CLicense:MITStargazers:11Issues:3Issues:18