Stew Reive's repositories

neo

Simulates the digital rain from "The Matrix" (CMatrix clone with 32-bit color and Unicode support)

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StopWatch

This is a very basic C++11 stopwatch implementation using <chrono>

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GameEngineSDL

A very basic SDL game engine with state management

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KMP

Searches for a string within a file and returns the line and column number utilizing the KMP algorithm.

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LZWCompress

A compression/decompression utility based on the LZW compression scheme written in C++11

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ParticleSystem

CAP4730 Final Project

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Swarm

FDR based particle swarm optimization for UF CIS4930 - Concurrent Programming

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Verlengine

A 2D Physics Engine written in C++11 utilizing Verlet integration

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