ssteinberg / ste

3D graphics engine

Home Page:https://www.shlomisteinberg.com

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ste, real time graphics engine

docs: https://rawgit.com/ssteinberg/ste/docs/Simulation/docs/html/index.html


Shaped light sources: Spheres, simple convex or concave polygons and convex polyhedrons. Integrated diffuse and specular cross section for arbitrary microfacet materials.

Multi-layered microfacet materials

Volumetric lighting

Atmospheric multiple-scattering

© Shlomi Steinberg http://www.shlomisteinberg.com

This work is licensed under a CC Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) License https://creativecommons.org/licenses/by-nc/4.0/

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3D graphics engine

https://www.shlomisteinberg.com

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Language:C++ 93.5%Language:GLSL 4.6%Language:C 0.7%Language:CMake 0.7%Language:MATLAB 0.2%Language:Makefile 0.1%Language:Objective-C 0.1%Language:HTML 0.1%Language:Tcl 0.1%Language:PowerShell 0.0%