Sean Sullivan's starred repositories
bevy_editor_pls
In-App editor tools for bevy applications
bevy_vector_shapes
A library for rendering vector shapes using the Bevy game engine
bevy_terrain
A terrain rendering plugin for the bevy game engine.
oxidized_navigation
A runtime Nav-Mesh generation plugin for Bevy Engine in Rust.
bevy_vello
An integration to render with Vello in Bevy game engine.
bevy_animation_graph
Animation graphs in Bevy!
bevy_text_mesh
A bevy 3D text mesh generator for displaying text
bevy_flurx
Allows you to write sequential description of processes involving delays, user input, and other waits.
bevy_timewarp
A rollback library that buffers component state. Useful for netcode.
leafwing_input_playback
Input capture and playback functionality for the Bevy game engine.
bevy_flowfield_tiles_plugin
Bevy plugin for Flowfield based pathfinding
bevy_serde_lens
Stateful, structural and pretty serialization framework for the bevy engine.
web_panic_report
A panic handler for wasm32 bug reporting
bevy_extern_events
Bevy plugin for generic external events forwarded to Bevy EventReaders 🦀
jni-bindgen
Generate Rust JVM FFI wrappers around APIs defined by .jar or .class files, because maintaining your own hand-written bindings is an exercise in boredom, soundness bugs, and pain.