Sean Sullivan's repositories
bevy_grid_mesh
A prototype procedural terrain builder that needs a new name
cheese-rolling-forever
game for bevy jam
bevy_geppetto
A prototype snapshot testing crate for Bevy
BingoPoppidoppolousPinballGolfParadise
A silly pinball game made in two-ish days for Ludwig Jam
ballpit-arena
A compo submission attempt for Ludum Dare 50
building-with-bevy-workbook
A git repository "workbook" for the Unlocking Bevy blog series. Each commit represents the code for a given chapter.
cricket-pong
Pong in a circle, built with Bevy Engine
custom-schedules-demo
A demo of using a custom schedule in Bevy for my youtube video
simple-deno-react-stack
A simple template repo for a Deno webserver that automatically integrates SSR and client-side hydration. Modeled after https://github.com/snendev/snen.dev.
snen.dev-site
Public website for snen.dev, Inc
trustfall
A new, datasource-agnostic way to connect and query datasets
bevy
A refreshingly simple data-driven game engine built in Rust
bevy_game_template
Fork: Template for a Bevy game including CI/CD for web, Windows, Linux, macOS, iOS and Android
bevy_rts_camera_2d
A fork of bevy_rts_camera for 2D support: RTS-style camera controls plugin for Bevy Engine
chessboardjs
JavaScript chessboard
leafwing_input_playback
Input capture and playback functionality for the Bevy game engine.
renet2
Server/Client network library for multiplayer games with authentication and connection management made with Rust. Forked from renet.
rust-nation-starter
Quickstarter for the Rust Nation UK 2024 Hackathon
xbuild
Cross compile rust to any platform