sidshekar's repositories

cc2dx33_wp8Game

wp8Game made for the book "Learning Cocos2d-x Game Development" by Packt, ported to cocos2d-x version 3.3

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iOS8-Sampler

Code examples for the new functions of iOS 8.

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avalon

Various extensions, helper and functions for cocos2d-x

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bubble-shooter-unity3d

A bubble shooter clone game for Unity3D. Written in C#.

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BubbleShooterDemo

Demo version of a Bubble Shooter like game

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cocos2d-x-extensions

Cool cocos2d-x extensions

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cocos2dx-pugixml

Files extracted from pugixml SVN repo

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cocos2dx-store

The cocos2d-x flavor of The Open Code Project for In App Purchasing. This is an example project that uses android-store and ios-store IAP plugins. Shows how to create a unified c++ API that makes IAP as easy as it should be.

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CPP-Game-Development-By-Example

C++ Game Development By Example, published by Packt

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dynLight

Dynamic Lightning for cocos2d-x

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FlappySwift

Flappy Bird clone in Swift and Sprite Kit, basic and in progress

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gamedev-list

A backup of the "Game Development Resources". Taken with the permission of the previous owner.

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ios-2d-water-simulation

Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d

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kamcord-ios-sdk

The Kamcord iOS framework for native iOS engines and cocos2d/cocos2d-x

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LearnCocos2D

Cocos2D Projects written for Steffen Itterheim's bi-weekly iDevBlogADay articles.

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libgdx

Desktop/Android/HTML5/iOS Java game development framework

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oglsuperbible5

Automatically exported from code.google.com/p/oglsuperbible5

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platformer

Platformer Framework for DevKit

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PompaDroid

cocos2d-x 3.0 横版格斗游戏

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quick-cocos2d-x

Quick Mobile Game Engine, based cocos2d-x

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SCNBook-code

The sample code for the different chapters in "3D Graphics with Scene Kit" (which I call "SCNBook" as a joke)

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Swift-Game-Development-Third-Edition

Swift Game Development Third Edition, published by Packt

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unrealProjectTutorial

unreal project tutorial

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VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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VictorianRushHour

victorian rush tutorial

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