C++ Game Development By Example, published by Packt
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
A backup of the "Game Development Resources". Taken with the permission of the previous owner.
victorian rush tutorial
Swift Game Development Third Edition, published by Packt
unreal project tutorial
Automatically exported from code.google.com/p/oglsuperbible5
wp8Game made for the book "Learning Cocos2d-x Game Development" by Packt, ported to cocos2d-x version 3.3
Code examples for the new functions of iOS 8.
The sample code for the different chapters in "3D Graphics with Scene Kit" (which I call "SCNBook" as a joke)
Flappy Bird clone in Swift and Sprite Kit, basic and in progress
A bubble shooter clone game for Unity3D. Written in C#.
Dynamic Lightning for cocos2d-x
cocos2d-x 3.0 横版格斗游戏
The Kamcord iOS framework for native iOS engines and cocos2d/cocos2d-x
Demo version of a Bubble Shooter like game
Quick Mobile Game Engine, based cocos2d-x
Various extensions, helper and functions for cocos2d-x
Desktop/Android/HTML5/iOS Java game development framework
Files extracted from pugixml SVN repo
Dynamic 2D Water Effects based on OpenGL ES 2.0 & Cocos2d
Cocos2D Projects written for Steffen Itterheim's bi-weekly iDevBlogADay articles.
Cool cocos2d-x extensions
Platformer Framework for DevKit
The cocos2d-x flavor of The Open Code Project for In App Purchasing. This is an example project that uses android-store and ios-store IAP plugins. Shows how to create a unified c++ API that makes IAP as easy as it should be.