sparrow's starred repositories
Deformable-3D-Gaussians
[CVPR 2024] Official implementation of "Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction"
isaac_sim_grasping
Code repo for MultiGripperGrasp Dataset
Dual-Arm-Robot-Force-Controlled-Object-Manipulation
This Repository is the complete workspace of a project that realizes force-controlled object manipulation with a dual-arm-robot (UR5 and UR10)
UAV-Vision-Servo
Fast vision‐based autonomous detection of moving cooperative target for unmanned aerial vehicle landing
Python-Raytracer
A basic Ray Tracer that exploits numpy arrays and functions to work reasonably fast.
levenberg-marquardt-method
Python implementation of Levenberg-Marquardt algorithm built from scratch using NumPy.
Depth-Estimation-using-Stereovision
In this project, we try to implement the concept of Stereo Vision. We test the code on 3 different datasets, each of them contains 2 images of the same scenario but taken from two different camera angles. By comparing the information about a scene from 2 vantage points, we can obtain the 3D information by examining the relative positions of objects.
easy_handeye2
Automated, hardware-independent Hand-Eye Calibration for ROS2
handeyecat
easy, fast implementation of Tsai's hand-eye calibration algorithm
contact_graspnet
Efficient 6-DoF Grasp Generation in Cluttered Scenes
LabelFusion
LabelFusion: A Pipeline for Generating Ground Truth Labels for Real RGBD Data of Cluttered Scenes
from-pytorch-to-coreml
A simple guide that explains the steps from training a simple PyTorch image classifier to converting the generated neural network into a CoreML model ready for production
Cartesian-Impedance-Controller
A C++ implementation of Cartesian impedance control for torque-controlled manipulators with ROS bindings.
DefGraspSim
This package provides a framework to automatically perform grasp tests on an arbitrary object model of choice.
Anything-3D
Segment-Anything + 3D. Let's lift anything to 3D.
3D-Box-Segment-Anything
We extend Segment Anything to 3D perception by combining it with VoxelNeXt.