Denys Holub's repositories
FakeRopeSimulation
Creates a fake simulated rope, connecting between 2 point.
Rewired-Glyphs
An expansion for Guavaman's Rewired Unity Asset that provides a simple to use API for showing input icons to the player at runtime based on their input method and bindings.
Unity-SoftBody-physics
Add softbody physics to unity Free
GPUInstance
Instancing & Animation library for Unity3D
unity-steam-macos-deployer
Simplify Steam game deployment on macOS with our user-friendly deployer. This tool streamlines the upload process using the Steamworks SDK, providing a hassle-free experience for macOS users and ensuring cross-platform consistency. Get your game on Steam effortlessly! 🚀🎮
ScriptableObjectFieldCopier
A Unity tool that allows you to effortlessly copy fields from one ScriptableObject and paste into the fields of your chosen ScriptableObjects, with added functionality to filter through fields.
Unity-Collider-Optimizer
Optimizes mesh and polygon colliders in Unity
SimpleTools-CustomSOIcons
Simple editor addon that allows to show custom scriptable object icons in the Project view
UITableViewForUnity
UITableView for Unity
Darktide-40K-Unity-FullBody-FPS-Controller
A completely refactored, Open Source Full Body FPS Controller. Inspired by Darktide and DISHONORED/ Dark Messiah, uses TWO armatures to layer Generic "Arms-Only" FPS Animations, without losing any of the "Full-Body" Animations underneath.
StandardizeBows
Standardize Bows is a Unity ( C# ) project that is created in order to setup bow models that will simulate the physics of a bow without having any animation or animator component.
FastScriptReload
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
SkinnedMeshDecals
An example of rendering decals on SkinnedMesh Renderers in Unity.
Cable-physics
Cable physics made with unity
ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Simple-ActiveRagdoll
Simple implimentation of Active-Ragdoll in Unity.
UnityUiParticles
Unity ParticleSystem for built-in UI
Marching-cubes-on-Unity-3D
Terrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
Post-Processing-Scan
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Cratesmith.AssetUI
Popout Inspector and ScriptableObject aware default Object Drawer for Unity3d.
unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Paths
Library for creating, editing and applying paths (waypoints system) in Unity.
bounce-effect
Vertex shader that creates a bounce effect in geometry.
mesh-deformer
Mesh deformation using the Unity Job System.
Realtime-Snow
Realtime snow deformation & accumulation in unity 3d
UnityRadialHealthBars
A segmented radial health bar shader for Unity 2019 and up
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
ShortcutRun_Clone
Shortcut Run clone with Unity
CurveDesigner
A free tool for designing tubes, ramps, curves, and half-pipes in unity