Thomas Iché's repositories
net.peeweek.gameplay-ingredients
Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.
Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
net.peeweek.vfxgraph-extras
Additional Draft tools for VisualEffectGraph
net.peeweek.console
An interactive runtime console for unity available as package
HDSimpleGame
Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Frontend
ShurikenMaster
Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D
net.peeweek.build-frontend
A Unity GUI Frontend to manage build batches and review build reports
net.peeweek.game-options
Game Options Elements for Unity Games
net.peeweek.debug-menu
A simple Debug Menu for your Unity Projects
HDRP-Custom-Passes
A bunch of custom passes made for HDRP
net.peeweek.third-person-controller
Third Person Controller for Unity (with custom gravity) - HDRP Testbed
VFXToolbox
Additional tools for Visual Effect Artists
GameplayIngredients-StarterPackage
.unitypackage generation project for net.peeweek.gameplayingredients
SpaceshipDemo-Unofficial
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
BangleApps
Bangle.js App Loader (and Apps)
Blender-Preferences
My Blender Preferences
documentation
Documentation
FontainebleauDemo
Fontainebleau demo
peeweek.github.io
Personal Blog. (Based on HPSTR from mmistakes)
Sponza-HDRP
HDRP remaster of the classic Sponza scene.
Unity3D-AKAILDP8
Simple snippet for adding Akai LDP8 as input inside Unity3D