Thomas Iché's repositories
net.peeweek.gameplay-ingredients
Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.
Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
net.peeweek.vfxgraph-extras
Additional Draft tools for VisualEffectGraph
net.peeweek.console
An interactive runtime console for unity available as package
ShurikenMaster
Highly Experimental, General-Purpose Shuriken particle shaders for Unity3D
net.peeweek.build-frontend
A Unity GUI Frontend to manage build batches and review build reports
net.peeweek.game-options
Game Options Elements for Unity Games
net.peeweek.debug-menu
A simple Debug Menu for your Unity Projects
HDRP-Custom-Passes
A bunch of custom passes made for HDRP
VFXToolbox
Additional tools for Visual Effect Artists
SpaceshipDemo-Unofficial
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
URP3DSampleScenes
The beta release of the new URP Sample Scene
BangleApps
Bangle.js App Loader (and Apps)
Blender-Preferences
My Blender Preferences
documentation
Documentation
FontainebleauDemo
Fontainebleau demo
peeweek.github.io
Personal Blog. (Based on HPSTR from mmistakes)
Sponza-HDRP
HDRP remaster of the classic Sponza scene.
Unity3D-AKAILDP8
Simple snippet for adding Akai LDP8 as input inside Unity3D