Pete Brubaker (pbrubaker)

pbrubaker

Geek Repo

Company:Intel

Location:Oregon

Home Page:http://ispc.github.io

Twitter:@pbrubaker

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Pete Brubaker's repositories

tungsten

High performance physically based renderer in C++11

License:NOASSERTIONStargazers:0Issues:0Issues:0

optimization-manual

Contains the source code examples described in the "Intel® 64 and IA-32 Architectures Optimization Reference Manual"

License:0BSDStargazers:0Issues:0Issues:0

distill

Asset pipeline system for game engines & editor suites.

Stargazers:0Issues:0Issues:0

DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

License:MITStargazers:0Issues:0Issues:0

tlsf

Two-Level Segregated Fit memory allocator implementation.

Stargazers:0Issues:0Issues:0

LabText

A bunch of text processing code

Stargazers:0Issues:0Issues:0
License:BSD-3-ClauseStargazers:0Issues:0Issues:0

GraphicsGems

Code for the "Graphics Gems" book series

License:NOASSERTIONStargazers:0Issues:0Issues:0
License:MITStargazers:0Issues:0Issues:0

memory-allocators

Custom memory allocators in C++ to improve the performance of dynamic memory allocation

License:MITStargazers:0Issues:0Issues:0

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

License:MITStargazers:0Issues:0Issues:0

Noice

Noise generator utility.

License:MITStargazers:1Issues:0Issues:0

MinimalAtmosphere

A minimal atmospheric scattering implementation for Unity

License:MITStargazers:0Issues:0Issues:0

CppSPMD_Fast

Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support

License:NOASSERTIONStargazers:0Issues:0Issues:0

Tether-ISPC

A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and demos

License:MITStargazers:0Issues:0Issues:0

spherical-harmonics

Spherical harmonics library

License:Apache-2.0Stargazers:0Issues:0Issues:0

perftest

GPU texture/buffer performance tester

License:MITStargazers:0Issues:0Issues:0

LabVfx

LabVfx

License:MITStargazers:0Issues:0Issues:0

glTF-DXViewer

Sample to show import and DirectX rendering for glTF files

License:MITStargazers:0Issues:0Issues:0

GettingStartedWithRTXRayTracing

Getting Started with RTX Ray Tracing

License:BSD-3-ClauseStargazers:0Issues:0Issues:0

ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader ed

License:Apache-2.0Stargazers:0Issues:0Issues:0

Marching-Cubes

Coding Adventure

License:MITStargazers:0Issues:0Issues:0

motive

A cross-platform, memory efficient, and performant animation system written in C++

License:Apache-2.0Stargazers:0Issues:0Issues:0

3dfluid

A 3D version of Jos Stam's famous fluid solver written in C using GLUT.

License:MITStargazers:0Issues:0Issues:0