Pete Brubaker (pbrubaker)

pbrubaker

Geek Repo

Company:Intel

Location:Oregon

Home Page:http://ispc.github.io

Twitter:@pbrubaker

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Pete Brubaker's repositories

Noice

Noise generator utility.

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3dfluid

A 3D version of Jos Stam's famous fluid solver written in C using GLUT.

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GraphicsGems

Code for the "Graphics Gems" book series

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ATF

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader ed

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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CppSPMD_Fast

Optimized CppSPMD test project: macro control flow, SSE4.1/AVX1/AVX2/AVX2 FMA support

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DeferredTexturing

A rendering sample that demonstrates bindless deferred texturing using D3D12

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distill

Asset pipeline system for game engines & editor suites.

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GettingStartedWithRTXRayTracing

Getting Started with RTX Ray Tracing

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glTF-DXViewer

Sample to show import and DirectX rendering for glTF files

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LabText

A bunch of text processing code

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LabVfx

LabVfx

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Marching-Cubes

Coding Adventure

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memory-allocators

Custom memory allocators in C++ to improve the performance of dynamic memory allocation

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MinimalAtmosphere

A minimal atmospheric scattering implementation for Unity

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motive

A cross-platform, memory efficient, and performant animation system written in C++

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optimization-manual

Contains the source code examples described in the "Intel® 64 and IA-32 Architectures Optimization Reference Manual"

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perftest

GPU texture/buffer performance tester

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spherical-harmonics

Spherical harmonics library

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Tether-ISPC

A comprehensive Visual Studio MSBuild integration of the Intel SPMD Compiler (ISPC), Premake support and a collection of ISPC tests and demos

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tlsf

Two-Level Segregated Fit memory allocator implementation.

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tungsten

High performance physically based renderer in C++11

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