Pete Brubaker's starred repositories
WebGL-Fluid-Simulation
Play with fluids in your browser (works even on mobile)
gperftools
Main gperftools repository
raytracing.github.io
Main Web Site (Online Books)
cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
basis_universal
Basis Universal GPU Texture Codec
optimization-manual
Contains the source code examples described in the "Intel® 64 and IA-32 Architectures Optimization Reference Manual"
debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
etx-tracer
Physically-based CPU and GPU ray-tracer
vectormath
Modified version of Sony's open sourced vector and matrix math library.
spherical_harmonics_playground
Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonics coefficients
cranberry_blog
A collection of primarily graphics programming focused blog posts.
texture-visualizer-fft
:telescope: FFT visualizer for images
SIMD-sorting-network
SIMD sorting network generator and very basic tester
perforce-mini
A minimal Docker image to run Perforce without the hassle
SoftwareRenderer
Software rendering engine with PBR. Built from scratch on C++.