Pete Brubaker (pbrubaker)

pbrubaker

Geek Repo

Company:Intel

Location:Oregon

Home Page:http://ispc.github.io

Twitter:@pbrubaker

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Pete Brubaker's repositories

bond

Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.

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libuv

Cross-platform asynchronous I/O

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c-codebase

A simple base layer, and utilities for my own C development. A lot of the stuff came from https://www.youtube.com/c/Mr4thProgramming, but I have made a few simplifications/modifications

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tree-sitter

An incremental parsing system for programming tools

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json

JSON for Modern C++

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EAMain

EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments.

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EAThread

EAThread implements a unified cross-platform interface for multithreaded programming.

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EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

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EABase

EABase is a small set of header files that define platform-independent data types and platform feature macros.

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wasmtime

A fast and secure runtime for WebAssembly

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EAStdC

EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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cgltf

:diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99

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o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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glTF-Sample-Models

glTF Sample Models

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common-3d-test-models

Repository containing common 3D test models in original format with original source if known and obj mesh

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Path-Tracing-SDK

Real-time path tracing library and sample

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MethaneKit

🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan

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wren

The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.

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DirectStorage

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

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wasm-c-api

Wasm C API prototype

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imgui-knobs

Knob widgets for Dear ImGui

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pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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CppAst.NET

CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros

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DirectXTex

DirectXTex texture processing library

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implot

Immediate Mode Plotting

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DirectXMesh

DirectXMesh geometry processing library

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