patron-chen's repositories
KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
ME_SLua
ME_SLua是一个基于unity+slua技术的全LUA免费开源(带有资源下载功能)游戏框架
examples
Examples for the OpenGL Red Book
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
GLSL-Debugger
GLSL source level debugger.
hlsl2glslfork
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
xenko
Xenko Game Engine
cubemap-stitch
Cube map image stitching
UE4-Minecraft
Created Minecraft in unreal engine 4, with high res graphics and gameplay.
Software-Render
软件渲染器
glsl-godrays
This module implements a volumetric light scattering effect(godrays)
glsl-blend
glsl photoshop blending modes. glslify formatted.
glsl-fast-gaussian-blur
optimized single-pass blur shaders for GLSL
maratis
Automatically exported from code.google.com/p/maratis
Phoenix3D_2.1
一个优雅的开源跨平台3D引擎,包含Foundations,3DMAXPlugin,Editor,支持Windows,Android,IOS平台的软件开发,现已呈现。QQ交流群:336273110
fury3d
A simple but modern graphic engine
Horde3D
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
glsl-fxaa
FXAA implementation for glslify in WebGL
gkEngine
A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed.
CParser
A compact C preprocessor and declaration parser written in pure Lua
luacode
luacode is based on decoda(https://github.com/unknownworlds/decoda).It aims to be more powerful both in editing code and debuging lua program.
spherical-harmonics
Spherical harmonics library
SPARK
SPARK Particle Engine, a portable lightweight C++ library for particle effects
luabind
simple and robust lua binding lib
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
lua-int64
A int64 lib for lua with lightuserdata in 64bit architecture
NFSpace
Procedural planet generator