patron-chen's repositories

KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.

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ME_SLua

ME_SLua是一个基于unity+slua技术的全LUA免费开源(带有资源下载功能)游戏框架

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examples

Examples for the OpenGL Red Book

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Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

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GLSL-Debugger

GLSL source level debugger.

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hlsl2glslfork

HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.

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xenko

Xenko Game Engine

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cubemap-stitch

Cube map image stitching

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UE4-Minecraft

Created Minecraft in unreal engine 4, with high res graphics and gameplay.

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Software-Render

软件渲染器

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glsl-godrays

This module implements a volumetric light scattering effect(godrays)

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glsl-blend

glsl photoshop blending modes. glslify formatted.

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glsl-fast-gaussian-blur

optimized single-pass blur shaders for GLSL

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maratis

Automatically exported from code.google.com/p/maratis

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Phoenix3D_2.1

一个优雅的开源跨平台3D引擎,包含Foundations,3DMAXPlugin,Editor,支持Windows,Android,IOS平台的软件开发,现已呈现。QQ交流群:336273110

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fury3d

A simple but modern graphic engine

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Horde3D

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.

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glsl-fxaa

FXAA implementation for glslify in WebGL

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gkEngine

A cross-platform game engine with cutting-edge real-time rendering tech & fantastic speed.

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CParser

A compact C preprocessor and declaration parser written in pure Lua

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luacode

luacode is based on decoda(https://github.com/unknownworlds/decoda).It aims to be more powerful both in editing code and debuging lua program.

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spherical-harmonics

Spherical harmonics library

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SPARK

SPARK Particle Engine, a portable lightweight C++ library for particle effects

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luabind

simple and robust lua binding lib

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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lua-int64

A int64 lib for lua with lightuserdata in 64bit architecture

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NFSpace

Procedural planet generator

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