patron-chen's repositories
ET
Unity3D Client And C# Server Framework
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute
UnityCsReference
Unity C# reference source code
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
xLuaManager
一个针对xLua简单的封装管理类,同时支持和XlsxToLua配合使用,在Mgr内部封装了对应的读取配置函数.
Firefly
Unity ECS example for special effects
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
glTF-WebGL-PBR
Physically-Based Rendering in glTF 2.0 using WebGL
SplitMesh
SplitMesh
KTX-Software
KTX (Khronos Texture) Library and Tools
GPU-GEMS-Atmospheric-Scatter
Atmoshperic scatter in Unity
KEngine
A unity asset bundle framework with LGPL license
stb
stb single-file public domain libraries for C/C++
Unity3D-CG-programming
Various shaders.
ImpostorBaker
UE4 Plugin for generating Impostors for static meshes
ETCPACK
Provides code for compression of textures for ETC1, ETC2 and EAC textures
tolua
The fastest unity lua binding solution
UE4Protobuf
A protobuf source integration for UE4.
SceneSeparateDemo
四叉树/八叉树场景动态加载
Protobuffer_UE4
has link google protobuffer in unreal engine 4's plugin
UnityPCSS
Nvidia's PCSS soft shadow algorithm implemented in Unity
UnityGameFramework
This is a game framework based on Unity 5.3 and later versions.
GameFramework
This is a game framework based on Unity 5.3 and later versions.
ScriptableRenderPipeline
Scriptable Render Pipeline
protobuf-net-gc-optimization
protobuf-net无gc优化版本,另外还提供了一些无gc自定义数据结构,以及对Unity3D中c#代码的各种无gc使用方式测试。