patron-chen's repositories

ET

Unity3D Client And C# Server Framework

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ILRuntime

Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.

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EasyButtons

Add buttons to your inspector in Unity super easily with this simple attribute

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UnityCsReference

Unity C# reference source code

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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xLuaManager

一个针对xLua简单的封装管理类,同时支持和XlsxToLua配合使用,在Mgr内部封装了对应的读取配置函数.

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Firefly

Unity ECS example for special effects

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UnityOctree

A dynamic, loose octree implementation for Unity written in C#

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glTF-WebGL-PBR

Physically-Based Rendering in glTF 2.0 using WebGL

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SplitMesh

SplitMesh

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KTX-Software

KTX (Khronos Texture) Library and Tools

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GPU-GEMS-Atmospheric-Scatter

Atmoshperic scatter in Unity

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KEngine

A unity asset bundle framework with LGPL license

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stb

stb single-file public domain libraries for C/C++

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Unity3D-CG-programming

Various shaders.

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ImpostorBaker

UE4 Plugin for generating Impostors for static meshes

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ETCPACK

Provides code for compression of textures for ETC1, ETC2 and EAC textures

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tolua

The fastest unity lua binding solution

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UE4Protobuf

A protobuf source integration for UE4.

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SceneSeparateDemo

四叉树/八叉树场景动态加载

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Protobuffer_UE4

has link google protobuffer in unreal engine 4's plugin

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UnityPCSS

Nvidia's PCSS soft shadow algorithm implemented in Unity

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UnityGameFramework

This is a game framework based on Unity 5.3 and later versions.

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GameFramework

This is a game framework based on Unity 5.3 and later versions.

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ScriptableRenderPipeline

Scriptable Render Pipeline

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protobuf-net-gc-optimization

protobuf-net无gc优化版本,另外还提供了一些无gc自定义数据结构,以及对Unity3D中c#代码的各种无gc使用方式测试。

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