Unity3d Shader Graph to draw tiled comics circles sized by sprite / vertex alpha
- use Image.tiled
- use sprites with blackwhite fadeout, gradients
- Image.color.a control circles size
- Material.Size control circles size
- Image.Pixel Per Unit Multiplier controls circles amount
- Material.Repeat controls circles amount
- Modify shader graph for your needs
- animate Image.vertex.a to animate circles size