Michael Firmin (mfirmin)

mfirmin

Geek Repo

Location:Vancouver, BC

Home Page:http://mfirmin.github.io

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Michael Firmin's starred repositories

carbon-lang

Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

Language:C++License:NOASSERTIONStargazers:32264Issues:392Issues:595

500lines

500 Lines or Less

Language:JavaScriptLicense:NOASSERTIONStargazers:29195Issues:1796Issues:70

vimium

The hacker's browser.

Language:JavaScriptLicense:MITStargazers:22844Issues:288Issues:3387

Command-line-text-processing

:zap: From finding text to search and replace, from sorting to beautifying text and more :art:

draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Language:C++License:Apache-2.0Stargazers:6422Issues:222Issues:695

openvr

OpenVR SDK

Language:C++License:BSD-3-ClauseStargazers:6052Issues:426Issues:1714

OpenUSD

Universal Scene Description

Language:C++License:NOASSERTIONStargazers:5825Issues:296Issues:1746

regl

đź‘‘ Functional WebGL

Language:JavaScriptLicense:MITStargazers:5195Issues:80Issues:324

pix2pix-tensorflow

Tensorflow port of Image-to-Image Translation with Conditional Adversarial Nets https://phillipi.github.io/pix2pix/

Language:JavaScriptLicense:MITStargazers:5066Issues:179Issues:185

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4864Issues:258Issues:245

planck.js

2D JavaScript Physics Engine

Language:TypeScriptLicense:MITStargazers:4864Issues:73Issues:155

liquidfun

2D physics engine for games

codi.vim

:notebook_with_decorative_cover: The interactive scratchpad for hackers.

Language:Vim ScriptLicense:MITStargazers:3010Issues:31Issues:108

ipyvolume

3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL

Language:TypeScriptLicense:MITStargazers:1930Issues:53Issues:318

TownGeneratorOS

The source code of the Medieval Fantasy City Generator

Language:HaxeLicense:GPL-3.0Stargazers:1598Issues:93Issues:17

lullaby

A collection of C++ libraries designed to help teams develop virtual and augmented reality experiences

Language:C++License:Apache-2.0Stargazers:1181Issues:108Issues:5

dungeonfs

A FUSE filesystem and dungeon crawling adventure game engine

Language:GoLicense:BSD-2-ClauseStargazers:1032Issues:37Issues:7

smaa

SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.

Language:C++License:NOASSERTIONStargazers:947Issues:75Issues:7

raytracer.hpp

Simple compile-time raytracer using C++17

fibre

WebGL 3d dynamical systems visualization

Language:JavaScriptLicense:MITStargazers:567Issues:15Issues:1

OpenSimplex2

Successors to OpenSimplex Noise, plus updated OpenSimplex.

Language:JavaLicense:CC0-1.0Stargazers:558Issues:22Issues:16

CubicVR.js

CubicVR 3D Engine, WebGL Edition

anax

An open source C++ entity system.

Language:C++License:MITStargazers:462Issues:32Issues:85

dat.guiVR

A flexible graphical user interface for changing variables within WebVR.

Language:JavaScriptLicense:Apache-2.0Stargazers:311Issues:28Issues:92

fzf-mru.vim

Vim plugin that is using fzf.vim (or Telescope) to display your most recently used files.

Language:Vim ScriptLicense:MITStargazers:103Issues:2Issues:17

anchor-physics-js

Rudimentary physics simulation of anchor and chain.

SDF_movement

SDF raymarcher first person movement test

Language:JavaScriptStargazers:6Issues:0Issues:0

WebRRT

:palm_tree: :robot: RRT with SVG

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CMake-for-SDL2-Whitespace-Error

Fix for leading or trailing whitespace error in CMake files

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