Giters
ValveSoftware
/
openvr
OpenVR SDK
Home Page:
http://steamvr.com
Geek Repo:
Geek Repo
Github PK Tool:
Github PK Tool
Stargazers:
6032
Watchers:
425
Issues:
1711
Forks:
1271
ValveSoftware/openvr Issues
Simple HMD sample driver seems to be broken without any editing
Updated
10 days ago
Comments count
1
Query current ActionManifestPath
Updated
19 days ago
Idea: Add outer deadzone for Thumbstick Settings
Updated
23 days ago
Global input override between overlay applications
Updated
a month ago
How to customize my own tracker to work with OpenXR games?
Updated
a month ago
Why is the driver pose different from the application pose?
Updated
a month ago
Idea: The ability to save the active world scale setting in memory without wtiting to disk
Updated
2 months ago
Comments count
1
SteamVR bindings not editable
Updated
2 months ago
Retrieving joystick values from controllers via VrInput or GetControllerState results in invalid handlers
Updated
2 months ago
Walking via treadmill or trackers - only possible by simulating trackpad/thumbstick? Or can we move HMD pose?
Updated
2 months ago
Comments count
1
Initializing Looking for your VR hardware issue
Updated
2 months ago
Comments count
1
The depth test between overlays fails in some cases (v2.5.1)
Closed
2 months ago
Comments count
1
Joysitck not work when click or touch is added
Updated
3 months ago
Comments count
1
[BUG] SteamVR/OpenXR Suggested Bindings not working for ViveTracker Menu button (Naming mismatch)
Closed
3 months ago
Comments count
2
[BUG] Point_viewcontrol crashes the game.
Updated
3 months ago
Comments count
7
[SUGGESTION] Open-sourcing the Oculus driver?
Updated
3 months ago
Help, What function would I need to hook into to change the headpose when rendering!
Updated
3 months ago
Custom OpenVR Drivers dont work on pc with windows11
Updated
4 months ago
How to configure the third control input?
Updated
4 months ago
SteamVR violates the OpenXR standard when using a single swapchain with array layers
Updated
4 months ago
Comments count
4
How to release openvr driver
Updated
4 months ago
GenericTracker class evaluates position and rotation data of HMD device
Updated
5 months ago
how to move controller with raw data
Updated
5 months ago
GetActionBindingInfo returns null exception if duplicate binding
Updated
5 months ago
Support Array Texture Submission in D3D12
Closed
5 months ago
Comments count
3
Init_PathRegistryNotFound with c#
Updated
5 months ago
Comments count
1
Eyes not fully matching.
Closed
5 months ago
Comments count
9
VR Window created but not shown in headset
Closed
6 months ago
Comments count
3
OpenVR has an error in obtaining data for VR headsets and controllers
Updated
6 months ago
Comments count
1
Steam Link: PreSubmitGpuMs = 0, PostSubmitGpuMs = 0, TotalRenderGpuMs <1
Updated
6 months ago
Comments count
1
IVRDisplayComponent::ComputeInverseDistortion use?
Updated
6 months ago
Steam Link: Event VREvent_StandingZeroPoseReset not triggered when using Steam Link
Closed
6 months ago
Comments count
3
Driver - HMD position on floor in vrchat
Closed
6 months ago
Comments count
3
WaitFrameSync causes performance degradation, GPU frametime rises up to 100ms
Closed
6 months ago
Comments count
2
Undistorted frame seems too strecht out
Closed
6 months ago
Comments count
7
(Beta 2.2.1) OpenXR call failed with result XR_ERROR_CALL_ORDER_INVALID (Linux)
Updated
6 months ago
Comments count
1
The application name obtained from GetApplicationPropertyString differs when launched under different conditions.
Updated
6 months ago
Steam Link: Features request for OpenVR SDK
Updated
6 months ago
recentering position of headset
Updated
7 months ago
(SteamVR Beta) SetApplicationAutoLaunch causes a stack overflow
Closed
7 months ago
Comments count
2
VR View not display normal.
Updated
7 months ago
Comments count
2
Steam Link: Event VREvent_PropertyChanged(Prop_SecondsFromVsyncToPhotons_Float) not generated when using Steam Link
Updated
8 months ago
Unexpected projection matrix extents for FOV calculation
Closed
8 months ago
Comments count
4
Vive proximity sensor kills SteamVR so hard it kills Steam
Updated
8 months ago
How does GetComponentState() differentiate between the right and left controllers?
Closed
8 months ago
Comments count
1
Idea: Screen space effects for overlays
Updated
8 months ago
Controller tracking is not as responsive as the default empty SteamVR environment
Updated
8 months ago
Comments count
3
Strange timing issue...
Closed
8 months ago
Comments count
2
[bug issue] Display issue in Unity - the middle view of VR is not shown in Unity's game view
Updated
8 months ago
SteamVR can't transition back into SteamVR Home
Closed
8 months ago
Comments count
1
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