Michael Firmin (mfirmin)

mfirmin

Geek Repo

Location:Vancouver, BC

Home Page:http://mfirmin.github.io

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Michael Firmin's repositories

SimbiconJS

Web-based implementation of Simbicon

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glsl-function-grapher

Raycasting based 3D function grapher using GLSL

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atmospheric-scattering

Simulation of Atmospheric Scattering

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glslRaytracer

Dynamic raytracer written in glsl and webGL

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rendering-demo

Demo of various 3D rendering techniques, implemented with SDL2 and OpenGL

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xray-vision

Demo of "xray vision" in openGL, allowing you to see objects obscured by others using the stencil buffer

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c5sc

Composing Colossal Collections of Connected Controllers for Simulated Characters

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spite

Spite and Malice card game

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coach.js

Coach is a simulation and rendering framework for COntrolling Articulated CHarcters

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fog-of-war

Fog of War demo

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ammo.js

Direct port of the Bullet physics engine to JavaScript using Emscripten

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audio-demo

Demo of adding sound effects and music to an SDL2/OpenGL application using SDL2_Mixer

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flask-aws-tutorial

Flask app that will get you up and running on AWS (also uses RDS as a database)

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mfirmin.github.io

Personal Website

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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qmk_firmware

Open-source keyboard firmware for Atmel AVR and Arm USB families

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shadow-mapping-demo

Demo of Shadow Mapping

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three.js

JavaScript 3D library.

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webvr-boilerplate

A starting point for web-based VR experiences that work on all VR headsets.

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