GPU Particle System for Unity. This system uses ComputeShader and ComputeBuffer, so only works in DirectX environment.
- keijiro / NoiseShader - https://github.com/keijiro/NoiseShader
GPU Particle System for Unity (require DirectX environment)
Repository from Github https://github.commattatz/unity-gpu-particle-system
GPU Particle System for Unity. This system uses ComputeShader and ComputeBuffer, so only works in DirectX environment.
GPU Particle System for Unity (require DirectX environment)
MIT License