matrixhawk's starred repositories

android-openGL-canvas

An Android library that provides views using openGL canvas to draw things on SurfaceView or TextureView.

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GraphicAlgorithm

:octopus: :octopus:图形学论文实现

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UnityCsReference

Unity C# reference source code.

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ModernGraphicsEngineGuide

现代图形引擎入门指南

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AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files

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Mr.-Ranedeer-AI-Tutor

A GPT-4 AI Tutor Prompt for customizable personalized learning experiences.

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Blue-topaz-example

Blue topaz themes example vault for Obsidian

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Cocos-Resource

:books:Cocos 资料大全(全版本)

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libpag

The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.

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Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

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CameraView

📸 A well documented, high-level Android interface that makes capturing pictures and videos easy, addressing all of the common issues and needs. Real-time filters, gestures, watermarks, frame processing, RAW, output of any size.

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HackBrowserData

Extract and decrypt browser data, supporting multiple data types, runnable on various operating systems (macOS, Windows, Linux).

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howto-make-more-money

程序员如何优雅的挣零花钱,2.0版,升级为小书了。Most of this not work outside China , so no English translate

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GameReverseNote

记录游戏逆向的分析过程

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matcaps

Huge library of matcap PNG textures organized by color

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Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

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X-PostProcessing-Library

Unity Post Processing Stack Library | Unity引擎的高品质后处理库

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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thegibook

《全局光照技术:从离线到实时渲染》

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EDXRay

A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

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paper2gui

Convert AI papers to GUI,Make it easy and convenient for everyone to use artificial intelligence technology。让每个人都简单方便的使用前沿人工智能技术

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luban

luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.

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hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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glslEditor

Simple WebGL Fragment Shader Editor

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glslViewer

Console-based GLSL Sandbox for 2D/3D shaders

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awesome-spider

爬虫集合

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headscale

An open source, self-hosted implementation of the Tailscale control server

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Yuedu

📚「阅读」APP 精品书源(网络小说)

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