lvshiling

lvshiling

Geek Repo

Company:DoWe

Location:shanghai,china

Home Page:http://qizhon.com/dev

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lvshiling's repositories

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Admortem

Admortem game repository

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AOI-1

c# AOI algorithm for cross linked list

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apk-editor-studio

Powerful yet easy to use APK editor for PC and Mac.

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armorpaint

3D PBR Texture Painting Software

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AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

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GuardingAthena

DOTA2守卫雅典娜

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GunsAndBullets2

Guns and bullets template designed with simulation games in mind.

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HSV-Color-Picker-Unity

HSV color picker for Unity UI

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HTML-Renderer

Cross framework (WinForms/WPF/PDF/Metro/Mono/etc.), Multipurpose (UI Controls / Image generation / PDF generation / etc.), 100% managed (C#), High performance HTML Rendering library.

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jwEngine

一个跨平台的c++<->lua服务器快速解决方案

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lockstepserver

golang版帧同步服务器

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lovr

Lua Virtual Reality Engine

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lua-protobuf

A Lua module to work with Google protobuf

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LuaPanda

lua debug and code tools for VS Code

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Map-of-Unity

all of Unity, in one place

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mbmlbook

Sample code for the Model-Based Machine Learning book.

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msquic

Cross-platform, C implementation of the IETF QUIC protocol.

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node-ytdl-core

YouTube video downloader in javascript.

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Nova

Bring the power of Unity to VN/AVG

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ScreenRecorder

⏺️ A simple recording program with the ability to record screens and audio on your computer.

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SolarSystemSimulatorGame

A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.

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Solitaire

Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.

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System.Net.Torrent

Open source bittorrent scraper and peer wire implementation written in C#

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tracy

C++ frame profiler

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ts-engine

A tiny full-text search engine

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UnityBookPageCurl

Page curl effect for Unity3d using UGUI

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URP_ShaderCodeTemplates

A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.

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Variants_Proj

Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试

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VertexAnimation

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

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