lvshiling's repositories
Admortem
Admortem game repository
AOI-1
c# AOI algorithm for cross linked list
apk-editor-studio
Powerful yet easy to use APK editor for PC and Mac.
armorpaint
3D PBR Texture Painting Software
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
GuardingAthena
DOTA2守卫雅典娜
GunsAndBullets2
Guns and bullets template designed with simulation games in mind.
HSV-Color-Picker-Unity
HSV color picker for Unity UI
HTML-Renderer
Cross framework (WinForms/WPF/PDF/Metro/Mono/etc.), Multipurpose (UI Controls / Image generation / PDF generation / etc.), 100% managed (C#), High performance HTML Rendering library.
lockstepserver
golang版帧同步服务器
lua-protobuf
A Lua module to work with Google protobuf
LuaPanda
lua debug and code tools for VS Code
Map-of-Unity
all of Unity, in one place
mbmlbook
Sample code for the Model-Based Machine Learning book.
msquic
Cross-platform, C implementation of the IETF QUIC protocol.
node-ytdl-core
YouTube video downloader in javascript.
Nova
Bring the power of Unity to VN/AVG
ScreenRecorder
⏺️ A simple recording program with the ability to record screens and audio on your computer.
SolarSystemSimulatorGame
A simulation of our Solar System and a game at the same time made mainly for educational purposes (it gives a good sense of the time and space scale of out Solar System). The planets the moon and the Space Crafts follow realistic (elliptical) orbits in phase space and the relative sizes of planets and moon are correct. For the orbital elements of the planets I used values according to the NASA planetary fact sheet. The radius of all planets and moon is increased by a factor of 30 to avoid floating point errors since the GPU internally is using single precision arithmetics. The planetary orbits are pre-computed at start time using a 4rth-order Runge-Kutta integrator. Specifically the 2nd Kepler-law (which is a differential equation) is solved for the values according to the Nasa Fact-Sheet for the planets of our solar system and the moon. The trajectories of the Space-Crafts are calculated at run time using a 2nd order Leapfrog Integrator with initial conditions based on user input and Earth's position and velocity at the time the Space Craft is launched. The goal of the game is to launch Space Crafts and complete the missions. Check out the video in the right for gameplay footage. Note that in order to play the game you need a mouse with a wheel. Programmed with C# and powered by Unity.
Solitaire
Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
System.Net.Torrent
Open source bittorrent scraper and peer wire implementation written in C#
UnityBookPageCurl
Page curl effect for Unity3d using UGUI
URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.
Variants_Proj
Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试
VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.