binary's starred repositories

Unity_Shaders_Book

:book: 书籍《Unity Shader入门精要》源代码

cgal

The public CGAL repository, see the README below

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openvdb

OpenVDB - Sparse volume data structure and tools

Language:C++License:MPL-2.0Stargazers:2573Issues:154Issues:404

lodepng

PNG encoder and decoder in C and C++.

Language:C++License:ZlibStargazers:2057Issues:78Issues:115

JTRP

JTRP : Unity HDRP ToonShading Render Pipeline (Preview)

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openexr

The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.

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unity-voxel

Mesh voxelization for Unity.

Language:C#License:MITStargazers:1389Issues:55Issues:15

precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect

Language:C#License:MITStargazers:788Issues:30Issues:8

unity-texture-packer

:hammer: Utility to combine color channels from different textures into a single output.

Language:C#License:MITStargazers:660Issues:32Issues:14

AtmosphericScattering

Atmospheric Scattering for Unity

Language:C#License:BSD-3-ClauseStargazers:653Issues:49Issues:7

webgl-path-tracing

Path tracing in GLSL using WebGL

gameplay-ability-system-for-unity

Gameplay-Ability-System For Unity

Language:C#License:MITStargazers:320Issues:6Issues:23

FidelityFX-SSSR

Stochastic Screen Space Reflections (SSSR)

Language:CLicense:MITStargazers:283Issues:14Issues:3

OpenVDBForUnity

Unity plugins for OpenVDB

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ComputeStochasticReflections

Compute Stochastic Screen Space Reflections for unity post processing

Language:C#License:MITStargazers:257Issues:16Issues:3

Texture3DPreview-for-Unity

This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)

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InfinityRenderPipeline

Graphics Research for Unity Scriptable Render Pipeline.

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UnityTerrainErosionGPU

Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.

Language:C#License:MITStargazers:135Issues:9Issues:2

tesserace

3D and 4D path tracing experiments by Jonathan Olson

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ShaderDebugger

Simple Unity framework to debug shader code

Language:C#License:MITStargazers:113Issues:11Issues:4

caffeine

Path tracing demo

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SimpleVertexPainter

A simple plugin for unity,to paint vertex color

Language:C#License:MITStargazers:67Issues:4Issues:1
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SurfelGI

Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.

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UnityShader

Unity Shader Demo

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LPV-in-Unity-2017

LPV Implementation in Unity 2017

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Unity-URP-HexTiling

Hextile is a method for avoiding repetition when tiling textures.

Language:HLSLLicense:MITStargazers:10Issues:1Issues:0

Materialize

Materialize is a program for converting images to materials for use in video games and whatnot

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