Lauro Oyen (laurooyen)

laurooyen

Geek Repo

Location:Belgium

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FloatyMonkey

Lauro Oyen's starred repositories

carbon-lang

Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

Language:C++License:NOASSERTIONStargazers:32325Issues:388Issues:586

o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

Language:C++License:NOASSERTIONStargazers:7470Issues:145Issues:7428

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

Language:RustLicense:Apache-2.0Stargazers:7039Issues:90Issues:405

cppfront

A personal experimental C++ Syntax 2 -> Syntax 1 compiler

Language:C++License:NOASSERTIONStargazers:5175Issues:106Issues:626

bevy_xpbd

2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.

Language:RustLicense:Apache-2.0Stargazers:1012Issues:12Issues:131

TerraForge3D

Cross Platform Professional Procedural Terrain Generation & Texturing Tool

Language:C++License:MITStargazers:915Issues:20Issues:22

OimoPhysics

A cross-platform 3D physics engine

Language:JavaScriptLicense:MITStargazers:827Issues:49Issues:64

Esoterica

Esoterica Engine

Language:C++License:MITStargazers:821Issues:29Issues:32

Aurora

Real-time GPU path tracing with a USD Hydra render delegate

Language:C++License:Apache-2.0Stargazers:470Issues:33Issues:31

D3D12_Research

Personal hobby project to experiment with various rendering techniques.

Language:C++License:MITStargazers:380Issues:4Issues:1

Adria-DX12

Rendergraph-based graphics engine written in C++ using DirectX12

Language:C++License:MITStargazers:365Issues:8Issues:5

bevy-hikari

A Realtime Path Tracer for Bevy.

Language:RustLicense:NOASSERTIONStargazers:326Issues:9Issues:18

ArcGameEngine

AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.

Language:C++License:Apache-2.0Stargazers:298Issues:8Issues:9

screen-13

Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.

Language:RustLicense:Apache-2.0Stargazers:240Issues:9Issues:23

IwEngine

This is an engine that I initially started building after taking a game coding class in high school to learn how the underlying systems of Unity / game engines in general worked.

Ray

Embeddable physically based renderer

Language:C++License:MITStargazers:160Issues:10Issues:4

caldera

Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions

Language:RustLicense:MITStargazers:129Issues:5Issues:1

tauray

The Tauray renderer

Language:C++License:LGPL-2.1Stargazers:111Issues:4Issues:8

SwitchOrnamentReference

Reference code for my homemade Nintendo Switch ornament

Language:C++License:Apache-2.0Stargazers:91Issues:7Issues:1
Language:RustStargazers:61Issues:5Issues:0

dsp-stuff

Some gui audio effects thing

Language:RustLicense:MITStargazers:43Issues:6Issues:0

Planeverb

Project Planeverb is a CPU based real-time wave-based acoustics engine for games. It comes with an integration with the Unity Engine.

Language:C++License:MITStargazers:42Issues:5Issues:2

cram

cram is a computational room acoustics module to simulate and explore various acoustic properties of a modeled space

Language:TypeScriptLicense:MITStargazers:40Issues:3Issues:19

blRstr

blRstr: A ReSTIR/RTXDI-based Blender Render Engine

Synth

C++ Node-based Synthesizer with MIDI support

Language:CLicense:MITStargazers:27Issues:3Issues:0

autodiff-cpp

A single header-only C++ library for automatic / algorithmic differentiation.

Language:C++License:MITStargazers:11Issues:2Issues:3

Panorama

Automatic panorama stitching with automatic camera calibration/distortion estimation

Language:RustLicense:NOASSERTIONStargazers:9Issues:2Issues:0

engine

Early stage of a new game engine, focusing on fully path-traced graphics.

Language:RustLicense:Apache-2.0Stargazers:5Issues:0Issues:0

slang-rs

Rust bindings for the Slang shader language compiler.

Language:RustLicense:Apache-2.0Stargazers:4Issues:1Issues:0

continuous-style-control

Image morphing between prompts using Stable Diffusion

Language:Jupyter NotebookStargazers:2Issues:0Issues:0