laurentopia's starred repositories
uRaymarching
Raymarching Shader Generator in Unity
snapdragon-gsr
Snapdragon Game Super Resolution for Unity BIRP
Hairibar.Ragdoll
A package for animating ragdolls through keyframed animations.
Hairibar.EngineExtensions
A collection of utility and extension functions that I have written for Unity over time.
ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
Unity-Beat-Detection
Musical beat detection and audio spectrum analysis for use with the Unity game engine.
UnityEditorIcons
Build in unity editor icons
unity-application-spacewarp
Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline
unity-netcode-benchmark
Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO
NetickForUnity
Netick is a C# networking solution for Unity.
unity-voxel
Mesh voxelization for Unity.
XR-Interaction-Toolkit-Examples
This repository contains various examples to use with the XR Interaction Toolkit
WinThumbsPreloader
WinThumbsPreloader is a simple open source tool for preloading thumbnails in Windows Explorer.
InvokeAI
InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.
Make-It-3D
[ICCV 2023] Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior
Auto-Photoshop-StableDiffusion-Plugin
A user-friendly plug-in that makes it easy to generate stable diffusion images inside Photoshop using either Automatic or ComfyUI as a backend.
FanControl.Releases
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
Unity-Procedural-IK-Wall-Walking-Spider
A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.
unity-procedural-animation
A procedural animation movement system made for bugs and other spider-like creatures
VloxyEngine
Performance oriented voxel engine for unity.
UnityColorPicker
Runtime color picker for Unity
GPU-FlowField
3D Compute shader-based particle flowfield
UnityHubNative
A native alternative to the heavy Electron Unity Hub, written in C++
com.unity.visualeffectgraph
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.