laurentopia's starred repositories

uRaymarching

Raymarching Shader Generator in Unity

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snapdragon-gsr

Snapdragon Game Super Resolution for Unity BIRP

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Hairibar.Ragdoll

A package for animating ragdolls through keyframed animations.

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Hairibar.EngineExtensions

A collection of utility and extension functions that I have written for Unity over time.

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ActiveRagdoll

From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

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Unity-Beat-Detection

Musical beat detection and audio spectrum analysis for use with the Unity game engine.

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UnityEditorIcons

Build in unity editor icons

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unity-application-spacewarp

Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline

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unity-netcode-benchmark

Unity Netcode/Network Benchmark Comparison. Fusion, Fishnet, Mirror, Mirage, Netick, NGO

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NetickForUnity

Netick is a C# networking solution for Unity.

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unity-voxel

Mesh voxelization for Unity.

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XR-Interaction-Toolkit-Examples

This repository contains various examples to use with the XR Interaction Toolkit

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GOAP

A multi-threaded GOAP system for Unity

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WinThumbsPreloader

WinThumbsPreloader is a simple open source tool for preloading thumbnails in Windows Explorer.

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Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

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SEGI

A fully-dynamic voxel-based global illumination system for Unity

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InvokeAI

InvokeAI is a leading creative engine for Stable Diffusion models, empowering professionals, artists, and enthusiasts to generate and create visual media using the latest AI-driven technologies. The solution offers an industry leading WebUI, supports terminal use through a CLI, and serves as the foundation for multiple commercial products.

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Make-It-3D

[ICCV 2023] Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior

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Auto-Photoshop-StableDiffusion-Plugin

A user-friendly plug-in that makes it easy to generate stable diffusion images inside Photoshop using either Automatic or ComfyUI as a backend.

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FanControl.Releases

This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.

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Unity-Procedural-IK-Wall-Walking-Spider

A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.

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unity-procedural-animation

A procedural animation movement system made for bugs and other spider-like creatures

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VloxyEngine

Performance oriented voxel engine for unity.

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UnityColorPicker

Runtime color picker for Unity

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GPU-FlowField

3D Compute shader-based particle flowfield

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IsoMesh

IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.

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UnityHubNative

A native alternative to the heavy Electron Unity Hub, written in C++

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com.unity.visualeffectgraph

[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Visual Effect Graph is a node based visual effect editor. It allows you to author next generation visual effects that Unity simulates directly on the GPU. The Visual Effect Graph is production-ready for the High Definition Render Pipeline and runs on all platforms supported by it. Full support for the Universal Render Pipeline and compatible mobile devices is still in development.

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