Yet another bouncing ball on a VGA screen.
In this version, Ball and HitCounter gets only a couple of 1bit signals instead of the two 10bit position wires. This solution uses significantly less wires than the previous one.
Number of wires: 133
Number of wire bits: 482
Number of public wires: 51
Number of public wire bits: 95
Number of memories: 0
Number of memory bits: 0
Number of processes: 20
Number of cells: 60