kittrick / Unity-Physarum-Computeshader

A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Unity Physarum Compute Shader

A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.

Image of Physarum Implementation

Much of this logic comes from Sage Jenson's slime-mold notes found here: https://sagejenson.com/physarum

Many of the compute-shader techniques used here were learned in Arsiliath's computeshader workshop. https://twitter.com/arsiliath

About

A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.

License:MIT License


Languages

Language:C# 56.6%Language:Mathematica 43.4%