keijiro / DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

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DepthInverseProjection

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This is an example that shows how to inverse-project depth samples (from the camera depth texture) into the view/world space in Unity.

System Requirements

  • Unity 2018.2 or later

License

Public domain

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An example showing how to inverse-project depth samples into the view/world space in Unity.


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Language:ShaderLab 73.1%Language:C# 26.9%