keijiro / ComputePrngTest

A simple test project for a pseudo random number generator designed for compute shaders.

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Compute PRNG Test

This is a simple test project for a pseudo random number generator that is designed for being used in compute shaders.

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This random number generator was originally suggested by H. Schechter and R. Bridson, and it's also used in Unity's new HD render pipeline.

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A simple test project for a pseudo random number generator designed for compute shaders.


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