jiangweiff's starred repositories
stable-diffusion
A latent text-to-image diffusion model
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
engine-sim
Combustion engine simulator that generates realistic audio.
docker-ipsec-vpn-server
Docker image to run an IPsec VPN server, with IPsec/L2TP, Cisco IPsec and IKEv2
azerothcore-wotlk
Complete Open Source and Modular solution for MMO
sd-webui-EasyPhoto
📷 EasyPhoto | Your Smart AI Photo Generator.
stable-diffusion
Optimized Stable Diffusion modified to run on lower GPU VRAM
ComputeSharp
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
ozz-animation
Open source c++ skeletal animation library and toolset
UnityStandaloneFileBrowser
A native file browser for unity standalone platforms
UnityMeshSimplifier
Mesh simplification for Unity.
ShaderGraph
Unity ShaderGraph project
hextile-demo
demonstrates hex-tiling
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
unity-delaunay
A Delaunay/Voronoi library for Unity, and a simple destruction effect
Tiled-Directional-Flow
A shader to control the direction water flows based on a flow map in Unity.
WaterSimulation
A simulation of water using gerstner waves implemented in Unity.