jiangweiff's starred repositories

docker-ipsec-vpn-server

Docker image to run an IPsec VPN server, with IPsec/L2TP, Cisco IPsec and IKEv2

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unity-delaunay

A Delaunay/Voronoi library for Unity, and a simple destruction effect

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PVTUT

Procedural Virtual Texture with Unity Terrain

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ozz-animation

Open source c++ skeletal animation library and toolset

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ant

Ant game engine

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behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

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sd-webui-EasyPhoto

📷 EasyPhoto | Your Smart AI Photo Generator.

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bypy

Python client for Baidu Yun (Personal Cloud Storage) 百度云/百度网盘Python客户端

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rdpwrap

RDP Wrapper Library

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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hextile-demo

demonstrates hex-tiling

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UnityStandaloneFileBrowser

A native file browser for unity standalone platforms

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UnityMeshSimplifier

Mesh simplification for Unity.

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azerothcore-wotlk

Complete Open Source and Modular solution for MMO

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UniTask

Provides an efficient allocation free async/await integration for Unity.

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stable-diffusion

A latent text-to-image diffusion model

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stable-diffusion

Optimized Stable Diffusion modified to run on lower GPU VRAM

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Esoterica

Esoterica Engine

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WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

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ShaderGraph

Unity ShaderGraph project

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

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WaterSimulation

A simulation of water using gerstner waves implemented in Unity.

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naabu

A fast port scanner written in go with a focus on reliability and simplicity. Designed to be used in combination with other tools for attack surface discovery in bug bounties and pentests

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tinygl

The penultimate portable graphics library

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engine-sim

Combustion engine simulator that generates realistic audio.

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puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

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Tiled-Directional-Flow

A shader to control the direction water flows based on a flow map in Unity.

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