Iterative calculus-based simulation with accompanying OpenGL-powered graphics display program designed to verify relative performance of different solutions to the historic Brachistochrone problem. An accompanying report was written in LaTeX which gives simulation results and a mathematical explanation of a rigorous solution.
With a Ξx of 5 meters and a Ξy of -3 meters, the following results were derived for the time it takes for the mass to get from A to B, tAB, in seconds: (Note that for the final results, an extremely small dt was used in order to attain a high level of approximation: for this, dt = 1/960,000 sec or 1.04167 Γ 10-6)
Curve | tAB (sec) |
---|---|
StraightTrack |
1.5116 |
CircularTrack |
1.2679 |
CycloidArc |
1.2616 |
Using basic physics calculations, the time it takes for an object to travel from the start of a 5 Γ 3 meter frictionless ramp can be found to be approximately 1.52031 seconds, making the predictions derived via simulation supposedly within only a 0.57% error.
A LaTeX document detailing the Brachistochrone problem, one of its solutions, and the results of the computational model is available here. It was originally produced to be pasted onto a poster for the UTC Mathematics Poster Competition in 2018.
- LWJGL - OpenGL bindings and lightweight game engine for Java
- PNGDecoder - Utility class used for loading
.png
images into OpenGL for rendering