jasperdrescher / Biomes

A dynamic simulation of ecosystems using Unity.

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Biomes

This research project is based on Sebastian Lague's simulation of ecosystems using Unity. My goal is to improve upon his original simulation by adding extra factors from real ecosystems, such as seasons and a variation of species. Besides that I aim to make this simulation easier to navigate and enjoy.

Latest snapshot

[0.1] - 20-10-2019

Added simulated day and night cycle, aging of all species, a state machine, UI for visualization, and LWRP with post-processing.

About

A dynamic simulation of ecosystems using Unity.

License:MIT License


Languages

Language:C# 98.4%Language:ShaderLab 1.6%