James Please (jamesplease)

jamesplease

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Location:USA

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Organizations
babel
endpoints
fortunejs
Gistbook
gruntjs
marionettejs
MarionetteLabs
Netflix
Netflix-Skunkworks
NetflixDesign
NetflixUI
rehooks

James Please's repositories

redux-resource

3kb resource management for Redux

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query-history

A history with improved query parameter support

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core-hooks

A (small) collection of useful React hooks

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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UnityGameTemplate

Template with all necessary stuff taken care, just create your games main features.

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BrowserQuest

A HTML5/JavaScript multiplayer game experiment

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CellularAutomataGenerator

A Cellular Automata Generator in Unity

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Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D

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DefinitelyTyped

The repository for high quality TypeScript type definitions.

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Klak

Creative coding library for Unity

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mifthtools

MifthTools

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node-api

Actual client for node.js

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open-project-1

Unity Open Project #1: Chop Chop

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perfect-cursors

Perfect interpolation for multiplayer cursors.

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portfolio-doctor

A fun, interactive app to visualize the mechanics behind funding financial independence and retirement. It's lots of fun to iterate on various scenarios quickly and see how you do!

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remix

Build better websites

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SceneSelectorTool

An example demonstrating how to build a scene selector editor window.

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SerializableScriptableObject

Serializable Scriptable Object for Unity

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shaders-botw-bomb

A shader and visual effect made in Unity to recreate the remote bomb from Zelda: Breath of the Wild.

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shaders-botw-cel-shading

A cel shading effect based on the main shader from Breath of the Wild.

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shaders-botw-grass

A Legend of Zelda: Breath of the Wild-style grass shader

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shaders-stealth-vision

A shader project which highlights objects in certain layers with a glowing 'stealth vision' effect.

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shaders-wall-cutout

A shader effect which cuts a hole in the wall to prevent an object being obstructed.

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slate

A completely customizable framework for building rich text editors. (Currently in beta.)

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sm64-painting-urp

A shader based on Super Mario 64's painting ripple effect.

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unity-dialogue-system

A basic node based dialogue system made for Unity.

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UnityMainLoopExample

Unity Main Loop example project.

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webgl-noise

Procedural Noise Shader Routines compatible with WebGL

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wobble

A tiny (~1.7 KB gzipped) spring physics micro-library that models a damped harmonic oscillator.

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