flash_display
Fast 2D rendering engine that takes advantage of data-oriented design.
Examples
Simple object
Stage stage(800, 600);
DisplayObject obj;
obj.setWidth(300);
obj.setHeight(100);
obj.setX(20);
obj.setY(20);
stage.addChild(&obj);
stage.start();
Textures
Stage stage(800, 600);
FileLoader loader;
loader.load("texture.jpg");
if (loader.size()) {
Texture* texture = (Texture*) loader.data();
Image* image = new Image();
image->setTexture(texture);
image->setX(10);
image->setY(300);
image->setWidth(100);
image->setHeight(100);
stage.addChild(image);
}
stage.start();