`FrameShape3D`'s should have a `ReferenceFrame` for the shape's pose, too.
calvertdw opened this issue · comments
FrameShape3DReadOnly
has ReferenceFrameHolder#getReferenceFrame
and Shape3DReadOnly#getPose
.
When doing collisions and other geometric shape operation, it really helps to have the ReferenceFrame of the shape's geometric origin. Currently, I'm finding I have to maintain that frame and pass is around with the FrameShape.