hyt100

hyt100

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canvas-toBlob.js

A canvas.toBlob() implementation

Language:JavaScriptLicense:NOASSERTIONStargazers:668Issues:0Issues:0

three-spritetext

A sprite based text component for ThreeJS

Language:JavaScriptLicense:MITStargazers:318Issues:0Issues:0

sculptgl

DEVELOPMENT STOPPED I'm now working on Nomad Sculpt instead

Language:JavaScriptLicense:MITStargazers:1369Issues:0Issues:0

gsplat.js

JavaScript Gaussian Splatting library.

Language:TypeScriptLicense:MITStargazers:1236Issues:0Issues:0

Gaussian-Splatting-WebGL

3D Gaussian Splatting Renderer for WebGL

Language:JavaScriptLicense:MITStargazers:150Issues:0Issues:0

DivineVoxelEngine

A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.

Language:JavaScriptLicense:MITStargazers:189Issues:0Issues:0

geotiff.js

geotiff.js is a small library to parse TIFF files for visualization or analysis. It is written in pure JavaScript, and is usable in both the browser and node.js applications.

Language:JavaScriptLicense:MITStargazers:831Issues:0Issues:0

tiff.js

tiff.js is a port of LibTIFF by compiling the LibTIFF C code with Emscripten.

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pcl-docker

Docker image with point cloud library (PCL) 1.11.0 and GPU support - adapted for CLion remote development

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The-Art-of-Linear-Algebra

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"

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bvh

A modern C++ BVH construction and traversal library

Language:C++License:MITStargazers:851Issues:0Issues:0

earcut-python

A pure Python port of the earcut JavaScript triangulation library.

Language:PythonLicense:ISCStargazers:28Issues:0Issues:0

osg-serializer-js

Pure JavaScript module for reading (and writing, hopefully) .osgb & .osgt files

Language:JavaScriptStargazers:51Issues:0Issues:0

Real-Time-Rendering-3rd-CN-Summary-Ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

License:GPL-3.0Stargazers:2518Issues:0Issues:0

raytracing.github.io

Main Web Site (Online Books)

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Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:9872Issues:0Issues:0

gco-v3.0

Multi-label optimization library by Olga Veksler and Andrew Delong

Language:C++Stargazers:59Issues:0Issues:0

nanort

NanoRT, single header only modern ray tracing kernel.

Language:C++License:MITStargazers:1049Issues:0Issues:0

Fisheye

Open Source iOS 360 Degree Panorama Video Player. (HTY360Player is renamed to Fisheye)

Language:SwiftLicense:MITStargazers:2090Issues:0Issues:0

flameshot

Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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glTF

glTF – Runtime 3D Asset Delivery

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three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

Language:JavaScriptLicense:MITStargazers:2343Issues:0Issues:0

openFrameworks

openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

Language:C++License:NOASSERTIONStargazers:9817Issues:0Issues:0

earcut

The fastest and smallest JavaScript polygon triangulation library for your WebGL apps

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threejs-tutorial

Three.js 系列教程,学习和探索 Three.js 世界。

Stargazers:989Issues:0Issues:0

nativejson-benchmark

C/C++ JSON parser/generator benchmark

Language:JavaScriptLicense:MITStargazers:1943Issues:0Issues:0

learning-threejs-third

Ongoing project for learning Three.js third edition

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draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Language:C++License:Apache-2.0Stargazers:6322Issues:0Issues:0

Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

Language:C++License:MITStargazers:5604Issues:0Issues:0