huahua369's starred repositories

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OpenUI

A Solution for Retained Mode GUI in CPP (CXX) Game Development.

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LoFi-3D-Kit

低保真的3D开发套件

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gfx

vulkan renderer

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Chemistry-Game

一个化学题材的塔防游戏,用cocos creator开发

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dlock

统一的分布式锁使用界面,可更换实现插件。

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Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

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flame

An ECS Game Engine

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HGEngine

HGEngine - 2D Game Engine based on SDL

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cpp-game-engine-book

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

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WzComparerR2

Maplestory online Extractor

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aoce

android/window (GPU image processing)(multimedia)

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ImageStippling

Gray Scale Image Stippling Via Weighted Centroid Voronoi Diagram

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flex

Flex is a flexible box layout system written in C, designed to be easy to consume from other languages

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TMPE

Cities: Skylines Traffic Manager: President Edition

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MoreEffectiveTransfer

Cities: Skylines Mod: Optimize transfer manager in vanilla game. match the shortest transfer bettween offers

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RayTracedGGX

Ray tracing sample using GGX reflection model, 1spp with spatial-temporal denoiser. Acceleration structure build uses async compute.

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micro-lisp

🎄A very small Lisp programming language 😀that used to be under 200 lines of C🎄

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vulkan-tutorial

This is a series of tutorials on Vulkan, include all example projects which step by step.

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MyDocs

文档类项目,目前自己技术研究日常所需的文档,自己写的文档汇总

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zguide2

The Guide for 0MQ/2.2

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ComputeRaster

Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).

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XUSG

XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrapper APIs.

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redstone-computer-technology

[WIP] 我的世界(Minecraft)红石电路计算机资料集索引

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renderdoc

RenderDoc is a stand-alone graphics debugging tool.

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SakuraEngine-Old

Cross-Platform Game Engine

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SmokeAmp

3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP

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