hicz

hicz

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stanford_alpaca

Code and documentation to train Stanford's Alpaca models, and generate the data.

Language:PythonLicense:Apache-2.0Stargazers:29022Issues:341Issues:267

ExplorerPatcher

This project aims to enhance the working environment on Windows

Language:CLicense:GPL-2.0Stargazers:22347Issues:235Issues:1718

cursor

The AI-powered code editor

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:9866Issues:405Issues:711

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:5954Issues:83Issues:122

UnityChanToonShaderVer2_Project

UnityChanToonShaderVer2 Project / v.2.0.9 Release

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files

LAMA

LAnguage Model Analysis

Language:PythonLicense:NOASSERTIONStargazers:1317Issues:71Issues:47

live2d_api

Live2D 看板娘插件 (https://www.fghrsh.net/post/123.html) 上使用的后端 API

Language:PHPLicense:MITStargazers:1101Issues:18Issues:11

opengnb

GNB is open source de-centralized SDVN to achieve layer3 network via p2p with the ultimate capability of NAT Traversal.GNB是一个开源的去中心化的具有极致内网穿透能力的通过P2P进行三层网络交换的SDVN。

Language:CLicense:GPL-3.0Stargazers:1000Issues:45Issues:0

VertexPaint

Unity 5.3 Vertex Painter

Language:C#License:NOASSERTIONStargazers:902Issues:100Issues:29

vulkan-guide

Introductory guide to vulkan.

Language:SCSSLicense:MITStargazers:836Issues:22Issues:52

DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

ToonShadingCollection

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

UnityShaderStripper

Modular utilities for shader stripping to drastically improve Unity build times

Language:C#License:MITStargazers:342Issues:9Issues:6

live2dDemo

live2dDemo http://summerscar.me/live2dDemo/

Unity-AlembicToVAT

Alembic to VAT (Vertex Animation Texture) mini tool

Language:C#License:MITStargazers:262Issues:9Issues:6

ElgEditorScripting

ElgEditorScripting is an Unreal Engine 5 editor only plugin created to extend the possibilities of Editor Utility Widgets.

Language:C++License:MITStargazers:181Issues:12Issues:11

BRDFGenerator

BRDF LUT generation for PBR Pipelines

Language:HTMLLicense:MITStargazers:134Issues:5Issues:0

UE4RuntimeTransformer

A Runtime Gizmo Transformer tool helps you translate/rotate/scale objects in runtime! Easily provide editing tools to your final product!

Language:C++License:MITStargazers:111Issues:6Issues:10

BlueprintReflection

A plugin for Unreal Engine 4 that adds reflection capabilities to the blueprint system.

Language:C++License:MITStargazers:93Issues:21Issues:3

unreal-vdb

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

Language:C++License:Apache-2.0Stargazers:81Issues:3Issues:0

d3d11-wrapper

Unfinished, experimental d3d11.dll wrapper for intercepting DirectX 11 function calls.

Language:C++License:GPL-3.0Stargazers:66Issues:7Issues:3

adreno-gpu-opengl-es-code-sample-framework

This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have the basic building blocks needed for creating an Android APK with OpenGL ES functionality, input system, as well as other helper utilities for loading resources, etc. This Framework has been extracted and is a subset of the Adreno GPU SDK.

Language:C++License:NOASSERTIONStargazers:59Issues:7Issues:0

Direct3D9-Overlay

Direct3D9 Wrapper DLL/classes with a built-in overlay framework that implements an in-game console and a text feed for printing on-screen messages in DirectX9 programs. Includes plugin support.

Language:C++License:GPL-3.0Stargazers:59Issues:4Issues:3

UnrealFlecsQuickstart

An example of Quickstart with Flecs in Unreal

Language:CLicense:MITStargazers:58Issues:4Issues:2

ITKMinimalPathExtraction

Vessel and tube centerline extraction

Language:C++License:Apache-2.0Stargazers:28Issues:14Issues:12

Culling-with-Mesh-Shaders

Research project on benefits of NVIDIA Task and Mesh Shaders

Language:CLicense:MITStargazers:23Issues:0Issues:0