helloworld808's starred repositories
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
VolumetricLights
Volumetric Lights for Unity
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
unity-voxel
Mesh voxelization for Unity.
glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
GravityEngine
my dx12 playground
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
unity-volume-rendering
Volume rendering by object space raymarching for Unity
shader_for_unity
some shaders for unity,such as Post processing,brdf,rendering and so on
unity-volumetric-fog
A volumetric fog implementation in Unity.
dirtchamber
A mixed reality testing environment for real-time global illumination algorithms
mac-keyboard-brightness
🔆 Programmatically get & set the keyboard & display backlight brightness on Macs. Flash your keyboard to the music! (only works on <2015 Macs)
PotentiallyVisibleSetPlugin
离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题
Voxel-Cone-Tracing
Real-time global illumination
Multithreaded-Ray-Tracer
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
GpuAnimation
非常简单的GPU蒙皮动画实现,支持GPU-Instancing
Ocean-Renderer
Ocean Renderer based on fast Fourier transform.