NotMz's starred repositories
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
ProceduralToolkit
Procedural generation library for Unity
FidelityFX-FSR
FidelityFX Super Resolution
NovaShader
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
unity-fracture
Fracture any mesh at runtime
UnityFurURP
Fur shader implementation for URP
com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
MeshApiExamples
Example project for Unity 2020.1 Mesh API improvements
unity-ray-marching
Ray marching sandbox
GDC23_PracticalMobileRendering
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
brg-shooter
Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required
procedural-tileable-shaders
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
URP-Defender-Character-Demo
TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal
SharedArray
Zero-copy sharing between managed and native arrays in Unity
MultiVolumes
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
CGALDotNetGeometry
Geometry objects under MIT licence for CGALDotNet project
MeshDeformUnity
Real-time mesh skinning with DDM implemented in Unity 2020.3.13.