NotMz's starred repositories

you-get

:arrow_double_down: Dumb downloader that scrapes the web

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

Unity-Script-Collection

A maintained collection of useful & free unity scripts / library's / plugins and extensions

ImGuizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

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ProceduralToolkit

Procedural generation library for Unity

FidelityFX-FSR

FidelityFX Super Resolution

Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

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NovaShader

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

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unity-fracture

Fracture any mesh at runtime

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UnityFurURP

Fur shader implementation for URP

com.unity.demoteam.hair

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

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MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

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unity-ray-marching

Ray marching sandbox

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BakerBoy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

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GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

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brg-shooter

Unity blog-post sample showing BatchRendererGroup and Burst/JobSystem. Focus is high performance even on budget mobile devices. Unity 2022.3.5 or above required

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procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.

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Unity-URP-SmokeLighting

Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken

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URP-Defender-Character-Demo

TressFX Hair plugin (Beta), Character Package, and Hairstyles assets for Universal

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SharedArray

Zero-copy sharing between managed and native arrays in Unity

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MultiVolumes

Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.

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CGALDotNetGeometry

Geometry objects under MIT licence for CGALDotNet project

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MeshDeformUnity

Real-time mesh skinning with DDM implemented in Unity 2020.3.13.

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CGALUnity

Originally at https://github.com/Scrawk/CGALUnity - thought I'd preserve a copy in case someone needed it

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